【发布时间】:2014-10-28 13:42:25
【问题描述】:
我在位置 (30,30,30) 有一个 SCNCamera,在位置 (0,0,0) 的对象上有一个 SCNLookAtConstraint。我正在尝试使用 A UIPanGestureRecognizer 让相机围绕假想球体上的对象旋转,同时保持相机和对象之间的半径。我假设我应该使用四元数投影,但我在这方面的数学知识很糟糕。我已知的变量是 x & y 平移 + 我要保持的半径。我已经用 Swift 编写了这个项目,但是同样可以接受 Objective-C 中的答案(希望使用标准的 Cocoa Touch 框架)。
地点:
private var cubeView : SCNView!;
private var cubeScene : SCNScene!;
private var cameraNode : SCNNode!;
这是我设置场景的代码:
// setup the SCNView
cubeView = SCNView(frame: CGRectMake(0, 0, self.width(), 175));
cubeView.autoenablesDefaultLighting = YES;
self.addSubview(cubeView);
// setup the scene
cubeScene = SCNScene();
cubeView.scene = cubeScene;
// setup the camera
let camera = SCNCamera();
camera.usesOrthographicProjection = YES;
camera.orthographicScale = 9;
camera.zNear = 0;
camera.zFar = 100;
cameraNode = SCNNode();
cameraNode.camera = camera;
cameraNode.position = SCNVector3Make(30, 30, 30)
cubeScene.rootNode.addChildNode(cameraNode)
// setup a target object
let box = SCNBox(width: 10, height: 10, length: 10, chamferRadius: 0);
let boxNode = SCNNode(geometry: box)
cubeScene.rootNode.addChildNode(boxNode)
// put a constraint on the camera
let targetNode = SCNLookAtConstraint(target: boxNode);
targetNode.gimbalLockEnabled = YES;
cameraNode.constraints = [targetNode];
// add a gesture recogniser
let gesture = UIPanGestureRecognizer(target: self, action: "panDetected:");
cubeView.addGestureRecognizer(gesture);
这里是手势识别器处理的代码:
private var position: CGPoint!;
internal func panDetected(gesture:UIPanGestureRecognizer) {
switch(gesture.state) {
case UIGestureRecognizerState.Began:
position = CGPointZero;
case UIGestureRecognizerState.Changed:
let aPosition = gesture.translationInView(cubeView);
let delta = CGPointMake(aPosition.x-position.x, aPosition.y-position.y);
// ??? no idea...
position = aPosition;
default:
break
}
}
谢谢!
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