【发布时间】:2016-01-21 16:52:00
【问题描述】:
所以我试图在 CPU 上为我的批处理渲染系统转换顶点。而且我试图复制 glsl ,但它根本不起作用。 (模型没有出现)
glm::vec4 off = glm::vec4(0, 0, 0, 1);
off = Util::createTransform(offset, glm::vec3(0, 45, 0)) * off; //translated the vertex by the offset(supplied by the function) and rotates by 45 degrees on the Y axis
for (int i = 0; i < Tvertex.size(); i++) {
Tvertex[i] *= glm::vec3(off.x, off.y, off.z); //I think its here I might have messed up?
}
这里是“Util::createTransform”函数:
glm::mat4 Util::createTransform(glm::vec3 pos, glm::vec3 rot) {
glm::mat4 trans = glm::mat4(1.0);
trans = glm::rotate(trans, glm::radians(rot.x), glm::vec3(1, 0, 0));
trans = glm::rotate(trans, glm::radians(rot.y), glm::vec3(0, 1, 0));
trans = glm::rotate(trans, glm::radians(rot.z), glm::vec3(0, 0, 1));
trans = glm::translate(trans, pos);
return trans;
}
那么,我在哪里搞砸了?
【问题讨论】:
标签: c++ opengl translation glm-math