【发布时间】:2020-03-11 09:07:05
【问题描述】:
我实现了一个具有附加属性的 SKSpriteNode 子类。然后我创建了它的一个实例并尝试在每一帧修改它的属性值,但我遇到了一个错误。
有什么办法可以解决吗?
import SpriteKit
import GameplayKit
class SomeSprite: SKSpriteNode {
var direction: CGVector = CGVector(dx: 0, dy: 0)
convenience init() {
self.init(imageNamed: "imgSprite")
}
}
class GameScene: SKScene {
override func didMove(to view: SKView) {
//Create a sprite instance
var sampleSprite = SomeSprite()
sampleSprite.name = "Sprite"
sampleSprite.zPosition = 1
sampleSprite.position = CGPoint(x: 100, y: 100)
sampleSprite.direction = CGVector(dx: 10, dy: 10)
sampleSprite.setScale(1)
self.addChild(sampleSprite)
}
override func update(_ currentTime: TimeInterval) {
//Calculate before rendering frame
self.enumerateChildNodes(withName: "Sprite") { (sprite, stop) in
sprite.position = CGPoint(x: 150, y: 150) //This works properly
sprite.direction = CGVector(dx: 15, dy: 15) //Error: Value of type SKNode has no member 'direction'
}
}
}
【问题讨论】:
标签: ios swift sprite-kit