这是一个函数,它接受 MTKMesh 并在 模型空间 中生成 MDLAxisAlignedBoundingBoxes 数组:
enum BoundingBoxError : Error {
case invalidIndexType(String)
}
func boundingBoxesForSubmeshes(of mtkMesh: MTKMesh, positionAttributeData: MDLVertexAttributeData) throws -> [MDLAxisAlignedBoundingBox]
{
struct VertexPosition {
var x, y, z: Float
}
var boundingBoxes = [MDLAxisAlignedBoundingBox]()
var minX = Float.greatestFiniteMagnitude
var minY = Float.greatestFiniteMagnitude
var minZ = Float.greatestFiniteMagnitude
var maxX = -Float.greatestFiniteMagnitude
var maxY = -Float.greatestFiniteMagnitude
var maxZ = -Float.greatestFiniteMagnitude
let positionsPtr = positionAttributeData.dataStart
for submesh in mtkMesh.submeshes {
let indexBuffer = submesh.indexBuffer
let mtlIndexBuffer = indexBuffer.buffer
let submeshIndicesRaw = mtlIndexBuffer.contents().advanced(by: indexBuffer.offset)
if submesh.indexType != .uint32 {
throw BoundingBoxError.invalidIndexType("Expected 32-bit indices")
}
let submeshIndicesPtr = submeshIndicesRaw.bindMemory(to: UInt32.self,
capacity: submesh.indexCount)
let submeshIndices = UnsafeMutableBufferPointer<UInt32>(start: submeshIndicesPtr,
count:submesh.indexCount)
for index in submeshIndices {
let positionPtr = positionsPtr.advanced(by: Int(index) * positionAttributeData.stride)
let position = positionPtr.assumingMemoryBound(to: VertexPosition.self).pointee
if position.x < minX { minX = position.x }
if position.y < minY { minY = position.y }
if position.z < minZ { minZ = position.z }
if position.x > maxX { maxX = position.x }
if position.y > maxY { maxY = position.y }
if position.z > maxZ { maxZ = position.z }
}
let min = SIMD3<Float>(x: minX, y: minY, z: minZ)
let max = SIMD3<Float>(x: maxX, y: maxY, z: maxZ)
let box = MDLAxisAlignedBoundingBox(maxBounds: max, minBounds: min)
boundingBoxes.append(box)
}
return boundingBoxes
}
请注意,此函数希望子网格具有 32 位索引,尽管它也可以调整为支持 16 位索引。
要驱动它,您还需要提供一个MDLVertexAttributeData 对象,该对象指向包含网格中的顶点数据。这样做的方法如下:
let mesh = try! MTKMesh(mesh: mdlMesh, device: device)
let positionAttrData = mdlMesh.vertexAttributeData(forAttributeNamed: MDLVertexAttributePosition, as: .float3)!
let boundingBoxes = try? boundingBoxesForSubmeshes(of: mesh, positionAttributeData: positionAttrData)
我还没有彻底测试过这段代码,但它似乎在我有限的一组测试用例中产生了合理的结果。使用调试网格可视化框应立即显示它们是否正确。