【发布时间】:2015-02-10 00:19:53
【问题描述】:
嗨,我是 sprite kit 的新手,由于某种原因,当使用 self.frame.size.width 或 .height 在场景中定位按钮或子视图时,它们不会居中,而是有时会完全显示在屏幕外。有谁知道如何将帧大小设置为使用的 iphone/ipad im 的大小?
这是我在玩家输掉时展示子视图时的代码
func presentGameOverView() {
if firstTime == true {
let gameOverView = UIView()
gameOverView.frame = CGRectMake(self.frame.size.width / 2.0, self.frame.size.height / 2.0, 200, 200) //should be center of screen
gameOverView.backgroundColor = UIColor.redColor()
playGameOverSound()
self.view?.addSubview(gameOverView)
firstTime = false
}
}
这里是 gameViewController.swift 的一部分
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
var sceneData = NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe, error: nil)!
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
}
类 GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
// Configure the view.
let skView = self.view as SKView
skView.showsFPS = true
skView.showsNodeCount = true
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill
//display banner Ads
//self.canDisplayBannerAds = true
skView.presentScene(scene)
}
}
【问题讨论】:
标签: iphone swift ios8 sprite-kit