【发布时间】:2020-08-25 18:00:00
【问题描述】:
我的游戏中有一个动画角色,它有 8 种不同的纹理,“永远重复”。我需要一个物理体,但我不知道如何创建。在我的其他游戏中,我使用player.physicsBody = SKPhysicsBody(rectangleOf: UI.player.size),但现在我想使用:
player.physicsBody = SKPhysicsBody(texture: playerTexture, size: player.size)
问题是纹理不同,我无法跟踪它们。有什么想法吗?
这是动画代码:
func playerRunning(player: SKSpriteNode){
let texture1 = SKTexture(imageNamed: "DJ 1")
let texture2 = SKTexture(imageNamed: "DJ 2")
let texture3 = SKTexture(imageNamed: "DJ 3")
let texture4 = SKTexture(imageNamed: "DJ 4")
let texture5 = SKTexture(imageNamed: "DJ 5")
let texture6 = SKTexture(imageNamed: "DJ 6")
let texture7 = SKTexture(imageNamed: "DJ 7")
let texture8 = SKTexture(imageNamed: "DJ 8")
let animate = SKAction.animate(with: [texture1, texture2, texture3, texture4, texture5, texture6, texture7, texture8], timePerFrame: 0.125)
let animateRF = SKAction.repeatForever(animate)
player.run(animateRF, withKey:"runningAction")
}
【问题讨论】:
标签: ios swift sprite-kit skphysicsbody