【发布时间】:2014-07-19 16:43:24
【问题描述】:
我尝试用一些 Ogre::Ray 实现碰撞系统,但它似乎不起作用......
这是代码:
Ogre::Vector3 robotPos = mRobotNode->getPosition();
Ogre::Ray robotRay(Ogre::Vector3(robotPos.x,5000.0f,robotPos.z),Ogre::Vector3::NEGATIVE_UNIT_Y);
mRaySceneQuery->setRay(robotRay);
mRaySceneQuery->setSortByDistance(false);
Ogre::RaySceneQueryResult &result = mRaySceneQuery->execute();
Ogre::RaySceneQueryResult::iterator itr;
for(itr = result.begin();itr != result.end(); itr++)
{
if(itr->worldFragment)
{
Ogre::Real terrainHeight = itr->worldFragment->singleIntersection.y;
if(terrainHeight!=robotPos.y)
{
mRobotNode->setPosition(Ogre::Vector3(robotPos.x,terrainHeight,robotPos.z));
mCameraNode->setPosition(Ogre::Vector3(robotPos.x,terrainHeight,robotPos.z));
break;
}
}
}
这段代码放入函数中:framerenderingqueued :)
但我的网格仍然低于地形
有人可以帮助我吗? :) 谢谢
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