【发布时间】:2018-12-25 15:03:57
【问题描述】:
我正在尝试为我的项目创建一个接口,并且我创建了一个 PSU 结构,例如:
public struct PSU
{
public CheckBox CallHostessButton0, CallHostessButton1,
ReadLightButton0, ReadLightButton1, ReadLightButton2, ReadLightButton3;
public PictureBox BeltLight, SmokeLight;
}
public bool AssignObjectsToPSU(PSU psu, CheckBox CallHostessBtn0, CheckBox CallHostessBtn1,
CheckBox ReadLightBtn0, CheckBox ReadLightBtn1, CheckBox ReadLightBtn2, CheckBox ReadLightBtn3,
PictureBox BeltLght, PictureBox SmokeLght)
{
try
{
Log("[Info] Assigning objects to PUS units...");
psu.CallHostessButton0 = CallHostessBtn0;
// -> In here if possible <-
psu.CallHostessButton1 = CallHostessBtn1;
psu.ReadLightButton0 = ReadLightBtn0;
psu.ReadLightButton1 = ReadLightBtn1;
psu.ReadLightButton2 = ReadLightBtn2;
psu.ReadLightButton3 = ReadLightBtn3;
psu.BeltLight = BeltLght; psu.SmokeLight = SmokeLght;
LogReport("[OK]");
return true;
}
catch
{
LogReport("[Failed]");
return false;
}
}
我需要为这些对象分配对象事件,例如:
PSU TestPSU = new PSU;
TestPSU.CallHostessButton0 = checkBox1;
TestPSU.CallHostessButton0.CheckedChanged += new EventHandler(checkBox1_CheckedChanged);
所以我需要其中的 12 个“PSU”,并且必须为每个“PSU”分配它们。如上。这是我的问题:有没有简单的方法来完成这项任务?例如:在方法或循环中?比如:
public void AssignEvents(PSU p, CheckBox cb)
{
p.CallHostessButton0.CheckedChanged += new EventHandler(cb_CheckedChanged);
}
或者在结构定义内部:
psu.CallHostessButton0 = CallHostessBtn0;
psu.CallHostessButton0.CheckedChanged = += new EventHandler(CallHostessBtn0_CheckedChanged);
感谢您的帮助。 :)
【问题讨论】:
标签: c# loops events eventhandler