【发布时间】:2014-04-01 01:57:00
【问题描述】:
我想在 Canvas 上画一个心形。我发现了不同的数学方程,但我无法将它们中的任何一个转换为我可以在 onDraw 方法中实现的代码。我希望在这里有一颗类似这种形状的心:
我所追求的形状方程:
【问题讨论】:
标签: android canvas graph curve
我想在 Canvas 上画一个心形。我发现了不同的数学方程,但我无法将它们中的任何一个转换为我可以在 onDraw 方法中实现的代码。我希望在这里有一颗类似这种形状的心:
我所追求的形状方程:
【问题讨论】:
标签: android canvas graph curve
Android 绘图 API 不提供用于绘制任意方程曲线的工具。如果您愿意脱离为心脏找到的特定功能形式,您可以使用 api 支持的三次贝塞尔曲线绘制心脏(没有颜色效果)。您将创建一个Path,然后使用其cubicTo 方法添加曲线部分。然后您将使用Canvas#drawPath 渲染Path。
要使用三次贝塞尔曲线获得心形,请查看this example(恰好在 JavaScript 中,但这个想法应该很容易移植到 Android)。
我不确定在心形中创建颜色渐变的最佳方法是什么。我的建议是使用贝塞尔曲线定义心脏的内边界和外边界,并将其设置为Paint 的剪辑区域。然后,您可以使用 Paint 进行渐变填充,以限制绘制渐变的位置。
【讨论】:
public class HeartShape extends FrameLayout {
private Paint paint;
public HeartShape(@NonNull Context context) {
super(context);
init();
}
private void init() {
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
setWillNotDraw(false);
}
public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init();
}
public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public HeartShape(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
@Override
protected void onDraw(Canvas canvas) {
Path path = createHeartPath(canvas.getClipBounds().right,canvas.getClipBounds().bottom);
canvas.drawPath(path,paint);
super.onDraw(canvas);
}
private Path createHeartPath(int width, int height) {
Path path = new Path();
path.moveTo(0,height/3f);
path.lineTo(width,height/3f);
path.moveTo(width/2f,0f);
path.lineTo(width/2f,height);
float pX = width/2f;
float pY = (height/100f)*33.33f;
float x1 = (width/100f)*50;
float y1 = (height/100f)*5;
float x2 = (width/100f)*90;
float y2 = (height/100f)*10;
float x3 = (width/100f)*90;
float y3 = (height/100f)*33.33f;
path.moveTo(pX,pY);
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.moveTo(x3,pY);
x1 = (width/100f)*90;
y1 = (height/100f)*55f;
x2 = (width/100f)*65;
y2 = (height/100f)*60f;
x3 = (width/100f)*50;
y3 = (height/100f)*90f;
path.cubicTo(x1, y1, x2, y2, x3, y3);
// path.lineTo(pX,pY);
x1 = (width/100f)*50;
y1 = (height/100f)*5;
x2 = (width/100f)*10;
y2 = (height/100f)*10;
x3 = (width/100f)*10;
y3 = (height/100f)*33.33f;
path.moveTo(pX,pY);
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.moveTo(x3,pY);
x1 = (width/100f)*10;
y1 = (height/100f)*55f;
x2 = (width/100f)*35f;
y2 = (height/100f)*60f;
x3 = (width/100f)*50f;
y3 = (height/100f)*90f;
path.cubicTo(x1, y1, x2, y2, x3, y3);
//path.lineTo(pX,pY);
path.moveTo(x3,y3);
path.close();
return path;
}
}
Output
去掉画线代码并设置paint.setStyle(Style.FILL);
private Path createHeartPath(int width, int height) {
Path path = new Path();
//path.moveTo(0,height/3f);
//path.lineTo(width,height/3f);
//path.moveTo(width/2f,0f);
//path.lineTo(width/2f,height);
float pX = width/2f;
float pY = (height/100f)*33.33f;
float x1 = (width/100f)*50;
float y1 = (height/100f)*5;
float x2 = (width/100f)*90;
float y2 = (height/100f)*10;
float x3 = (width/100f)*90;
float y3 = (height/100f)*33.33f;
path.moveTo(pX,pY);
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.moveTo(x3,pY);
x1 = (width/100f)*90;
y1 = (height/100f)*55f;
x2 = (width/100f)*65;
y2 = (height/100f)*60f;
x3 = (width/100f)*50;
y3 = (height/100f)*90f;
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.lineTo(pX,pY);
x1 = (width/100f)*50;
y1 = (height/100f)*5;
x2 = (width/100f)*10;
y2 = (height/100f)*10;
x3 = (width/100f)*10;
y3 = (height/100f)*33.33f;
path.moveTo(pX,pY);
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.moveTo(x3,pY);
x1 = (width/100f)*10;
y1 = (height/100f)*55f;
x2 = (width/100f)*35f;
y2 = (height/100f)*60f;
x3 = (width/100f)*50f;
y3 = (height/100f)*90f;
path.cubicTo(x1, y1, x2, y2, x3, y3);
path.lineTo(pX,pY);
path.moveTo(x3,y3);
path.close();
return path;
}
我们可以修改createHeartPath()方法的这个逻辑/绘图物理并获得更好的输出,欢迎新的建议和更改。
【讨论】: