【发布时间】:2015-04-16 01:09:12
【问题描述】:
我正在使用 pygame + pyopengl 制作游戏,现在我正在尝试在此背景下制作视频播放器。为此,我使用 ffmpeg 加载不同的视频格式,然后将每一帧转换为 opengl 纹理,如下所示,然后播放视频。
class Texture(object):
def __init__(self, data, w=0, h=0):
"""
Initialize the texture from 3 diferents types of data:
filename = open the image, get its string and produce texture
surface = get its string and produce texture
string surface = gets it texture and use w and h provided
"""
if type(data) == str:
texture_data = self.load_image(data)
elif type(data) == pygame.Surface:
texture_data = pygame.image.tostring(data, "RGBA", True)
self.w, self.h = data.get_size()
elif type(data) == bytes:
self.w, self.h = w, h
texture_data = data
self.texID = 0
self.load_texture(texture_data)
def load_image(self, data):
texture_surface = pygame.image.load(data).convert_alpha()
texture_data = pygame.image.tostring(texture_surface, "RGBA", True)
self.w, self.h = texture_surface.get_size()
return texture_data
def load_texture(self, texture_data):
self.texID = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, self.texID)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self.w,
self.h, 0, GL_RGBA, GL_UNSIGNED_BYTE,
texture_data)
问题是当我加载给定视频的所有纹理时,我的 RAM 超出了天花板,大约 800mb。但是可以通过在加载每个纹理时对其进行 blitting 来解决此问题,如下所示。
def render():
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glDisable(GL_LIGHTING)
glEnable(GL_TEXTURE_2D)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glClearColor(0, 0, 0, 1.0)
def Draw(texture, top, left, bottom, right):
"""
Draw the image on the Opengl Screen
"""
# Make sure he is looking at the position (0,0,0)
glBindTexture(GL_TEXTURE_2D, texture.texID)
glBegin(GL_QUADS)
# The top left of the image must be the indicated position
glTexCoord2f(0.0, 1.0)
glVertex2f(left, top)
glTexCoord2f(1.0, 1.0)
glVertex2f(right, top)
glTexCoord2f(1.0, 0.0)
glVertex2f(right, bottom)
glTexCoord2f(0.0, 0.0)
glVertex2f(left, bottom)
glEnd()
定义更新(t): 使成为() 绘制(t, -0.5, -0.5, 0.5, 0.5)
# Check for basic Events on the pygame interface
for event in pygame.event.get():
BASIC_Game.QUIT_Event(event)
pygame.display.flip()
虽然这会将 RAM 消耗降低到可接受的值,但它会使加载时间大于视频长度。
我真的不明白为什么 opengl 会这样工作,但是有没有一种方法可以在不先 blitting 的情况下提高纹理效率?
【问题讨论】:
标签: opengl python-3.x ffmpeg pygame pyopengl