【问题标题】:Python Turtle Touching Walls Of Maze蟒蛇摸迷宫墙
【发布时间】:2021-10-11 15:28:27
【问题描述】:

当海龟接触我的迷宫墙壁时,我需要让 Python 中的海龟打印“碰撞”。这是我的代码:


maze=turtle.Turtle()
maze.speed(10)
maze.penup()
maze.goto(-12.5, -175)
maze.pendown()
maze.begin_fill()
maze.goto(-12.5, -100)
maze.goto(37.5, -100)
maze.goto(37.5, -75)
maze.goto(-112.5, -75)
maze.goto(-112.5, -37.5)
maze.goto(-125, -37.5)
maze.goto(-125, -87.5)
maze.goto(-87.5, -87.5)
maze.goto(-87.5, -137.5)
maze.goto(-75, -137.5)
maze.goto(-75, -100)
maze.goto(-50, -100)
maze.goto(-50, -162.5)
maze.goto(-150, -162.5)
maze.goto(-150, -137.5)
maze.goto(-112.5, -137.5)
maze.goto(-112.5, -112.5)
maze.goto(-162.5, -112.5)
maze.goto(-162.5, -87.5)
maze.goto(-150, -87.5)
maze.goto(-150, -37.5)
maze.goto(-162.5, -37.5)
maze.goto(-162.5, 12.5)
maze.goto(-137.5, 12.5)
maze.goto(-137.5, -12.5)
maze.goto(-112.5, -12.5)
maze.goto(-112.5, 12.5)
maze.goto(-87.5, 12.5)
maze.goto(-87.5, -50)
maze.goto(-62.5, -50)
maze.goto(-62.5, 25)
maze.goto(-162.5, 25)
maze.goto(-162.5, 137.5)
maze.goto(-112.5, 137.5)
maze.goto(-112.5, 162.5)
maze.goto(-87.5, 162.5)
maze.goto(-87.5, 137.5)
maze.goto(-25, 137.5)
maze.goto(-25, 87.5)
maze.goto(12.5, 87.5)
maze.goto(12.5, 112.5)
maze.goto(37.5, 112.5)
maze.goto(37.5, 87.5)
maze.goto(62.5, 87.5)
maze.goto(62.5, 125)
maze.goto(-12.5, 125)
maze.goto(-12.5, 175)
maze.goto(-175, 175)
maze.goto(-175, -175)
maze.goto(-12.5, -175)
maze.end_fill()
maze.penup()
maze.goto(12.5, -175)
maze.pendown()
maze.begin_fill()
maze.goto(12.5, -125)
maze.goto(87.5, -125)
maze.goto(87.5, -162.5)
maze.goto(150, -162.5)
maze.goto(150, -125)
maze.goto(162.5, -125)
maze.goto(162.5, -100)
maze.goto(125, -100)
maze.goto(125, -137.5)
maze.goto(112.5, -137.5)
maze.goto(112.5, -100)
maze.goto(62.5, -100)
maze.goto(62.5, -75)
maze.goto(150, -75)
maze.goto(150, -12.5)
maze.goto(162.5, -12.5)
maze.goto(162.5, 12.5)
maze.goto(125, 12.5)
maze.goto(125, 37.5)
maze.goto(150, 37.5)
maze.goto(150, 150)
maze.goto(125, 150)
maze.goto(125, 112.5)
maze.goto(100, 112.5)
maze.goto(100, 87.5)
maze.goto(125, 87.5)
maze.goto(125, 62.5)
maze.goto(100, 62.5)
maze.goto(100, 12.5)
maze.goto(37.5, 12.5)
maze.goto(37.5, -50)
maze.goto(-37.5, -50)
maze.goto(-37.5, -25)
maze.goto(25, -25)
maze.goto(25, 25)
maze.goto(0, 25)
maze.goto(0, 0)
maze.goto(-37.5, 0)
maze.goto(-37.5, 50)
maze.goto(-87.5, 50)
maze.goto(-87.5, 75)
maze.goto(-62.5, 75)
maze.goto(-62.5, 100)
maze.goto(-112.5, 100)
maze.goto(-112.5, 50)
maze.goto(-137.5, 50)
maze.goto(-137.5, 112.5)
maze.goto(-50, 112.5)
maze.goto(-50, 62.5)
maze.goto(12.5, 62.5)
maze.goto(12.5, 37.5)
maze.goto(37.5, 37.5)
maze.goto(37.5, 62.5)
maze.goto(87.5, 62.5)
maze.goto(87.5, 150)
maze.goto(12.5, 150)
maze.goto(12.5, 175)
maze.goto(175, 175)
maze.goto(175, -175)
maze.goto(12.5, -175)
maze.end_fill()
maze.penup()
maze.goto(62.5, -50)
maze.pendown()
maze.begin_fill()
maze.goto(125, -50)
maze.goto(125, -12.5)
maze.goto(62.5, -12.5)
maze.goto(62.5, -50)
maze.end_fill()
maze.ht()

myPen=turtle.Turtle()
myPen.penup()
myPen.goto(0,-180)
myPen.pendown()
myPen.color("#DB148E")
myPen.width(4)
myPen.left(90)

#Start of maze

myPen.forward(70)
myPen.right(90)

from turtle import Turtle, Screen

wn = Screen()


speed = 0.5
myPen.speed(10)
myPen.ht()

def travel():
    myPen.forward(speed)
    wn.ontimer(travel, 10)

wn.onkey(lambda: myPen.setheading(90), 'w')
wn.onkey(lambda: myPen.setheading(180), 'a')
wn.onkey(lambda: myPen.setheading(0), 'd')
wn.onkey(lambda: myPen.setheading(270), 's')

wn.listen()

travel()



wn.mainloop()

现在发生的事情是我可以用 W A S D 控制乌龟并绘制迷宫,但我只能越过迷宫,它不会做任何事情。我在想这可以通过检测乌龟的位置来完成,或者可以通过检测乌龟的颜色来完成。谢谢!

【问题讨论】:

    标签: python python-3.x collision-detection turtle-graphics python-turtle


    【解决方案1】:

    通常情况下,我不会告诉你好消息。但是,因为您将迷宫创建为一组三个封闭的多边形:

    有一个相对简单的解决方法!首先,从Geeks for Geeks article "How to check if a given point lies inside or outside a polygon?" 下载 Python 代码。将此代码保存到文件中,我将其命名为“poly_util.py”,但您可以随意命名。编辑此文件以删除代码:

    # Driver code
    if __name__ == '__main__':
    

    以及随之而来的一切。我们不需要这段代码,而且缩进是错误的。接下来,编辑您自己的代码以导入此文件,并使用begin_poly()end_poly() 调用包装您的begin_fill()end_fill() 段,以便我们可以使用get_poly() 捕获多边形:

    from turtle import Screen, Turtle
    from poly_util import is_inside_polygon
    
    screen = Screen()
    
    maze = Turtle()
    maze.hideturtle()
    maze.speed('fastest')
    maze.penup()
    
    maze.goto(-12.5, -175)
    
    maze.pendown()
    maze.begin_fill()
    maze.begin_poly()
    
    maze.goto(-12.5, -100)
    maze.goto(37.5, -100)
    maze.goto(37.5, -75)
    maze.goto(-112.5, -75)
    maze.goto(-112.5, -37.5)
    maze.goto(-125, -37.5)
    maze.goto(-125, -87.5)
    maze.goto(-87.5, -87.5)
    maze.goto(-87.5, -137.5)
    maze.goto(-75, -137.5)
    maze.goto(-75, -100)
    maze.goto(-50, -100)
    maze.goto(-50, -162.5)
    maze.goto(-150, -162.5)
    maze.goto(-150, -137.5)
    maze.goto(-112.5, -137.5)
    maze.goto(-112.5, -112.5)
    maze.goto(-162.5, -112.5)
    maze.goto(-162.5, -87.5)
    maze.goto(-150, -87.5)
    maze.goto(-150, -37.5)
    maze.goto(-162.5, -37.5)
    maze.goto(-162.5, 12.5)
    maze.goto(-137.5, 12.5)
    maze.goto(-137.5, -12.5)
    maze.goto(-112.5, -12.5)
    maze.goto(-112.5, 12.5)
    maze.goto(-87.5, 12.5)
    maze.goto(-87.5, -50)
    maze.goto(-62.5, -50)
    maze.goto(-62.5, 25)
    maze.goto(-162.5, 25)
    maze.goto(-162.5, 137.5)
    maze.goto(-112.5, 137.5)
    maze.goto(-112.5, 162.5)
    maze.goto(-87.5, 162.5)
    maze.goto(-87.5, 137.5)
    maze.goto(-25, 137.5)
    maze.goto(-25, 87.5)
    maze.goto(12.5, 87.5)
    maze.goto(12.5, 112.5)
    maze.goto(37.5, 112.5)
    maze.goto(37.5, 87.5)
    maze.goto(62.5, 87.5)
    maze.goto(62.5, 125)
    maze.goto(-12.5, 125)
    maze.goto(-12.5, 175)
    maze.goto(-175, 175)
    maze.goto(-175, -175)
    maze.goto(-12.5, -175)
    
    maze.end_poly()
    maze.end_fill()
    
    poly_left = maze.get_poly()
    
    maze.penup()
    maze.goto(12.5, -175)
    maze.pendown()
    
    maze.begin_fill()
    maze.begin_poly()
    
    maze.goto(12.5, -125)
    maze.goto(87.5, -125)
    maze.goto(87.5, -162.5)
    maze.goto(150, -162.5)
    maze.goto(150, -125)
    maze.goto(162.5, -125)
    maze.goto(162.5, -100)
    maze.goto(125, -100)
    maze.goto(125, -137.5)
    maze.goto(112.5, -137.5)
    maze.goto(112.5, -100)
    maze.goto(62.5, -100)
    maze.goto(62.5, -75)
    maze.goto(150, -75)
    maze.goto(150, -12.5)
    maze.goto(162.5, -12.5)
    maze.goto(162.5, 12.5)
    maze.goto(125, 12.5)
    maze.goto(125, 37.5)
    maze.goto(150, 37.5)
    maze.goto(150, 150)
    maze.goto(125, 150)
    maze.goto(125, 112.5)
    maze.goto(100, 112.5)
    maze.goto(100, 87.5)
    maze.goto(125, 87.5)
    maze.goto(125, 62.5)
    maze.goto(100, 62.5)
    maze.goto(100, 12.5)
    maze.goto(37.5, 12.5)
    maze.goto(37.5, -50)
    maze.goto(-37.5, -50)
    maze.goto(-37.5, -25)
    maze.goto(25, -25)
    maze.goto(25, 25)
    maze.goto(0, 25)
    maze.goto(0, 0)
    maze.goto(-37.5, 0)
    maze.goto(-37.5, 50)
    maze.goto(-87.5, 50)
    maze.goto(-87.5, 75)
    maze.goto(-62.5, 75)
    maze.goto(-62.5, 100)
    maze.goto(-112.5, 100)
    maze.goto(-112.5, 50)
    maze.goto(-137.5, 50)
    maze.goto(-137.5, 112.5)
    maze.goto(-50, 112.5)
    maze.goto(-50, 62.5)
    maze.goto(12.5, 62.5)
    maze.goto(12.5, 37.5)
    maze.goto(37.5, 37.5)
    maze.goto(37.5, 62.5)
    maze.goto(87.5, 62.5)
    maze.goto(87.5, 150)
    maze.goto(12.5, 150)
    maze.goto(12.5, 175)
    maze.goto(175, 175)
    maze.goto(175, -175)
    maze.goto(12.5, -175)
    
    maze.end_poly()
    maze.end_fill()
    
    poly_right = maze.get_poly()
    
    maze.penup()
    maze.goto(62.5, -50)
    maze.pendown()
    
    maze.begin_fill()
    maze.begin_poly()
    
    maze.goto(125, -50)
    maze.goto(125, -12.5)
    maze.goto(62.5, -12.5)
    maze.goto(62.5, -50)
    
    maze.end_poly()
    maze.end_fill()
    
    poly_inner = maze.get_poly()
    
    pen = Turtle()
    pen.hideturtle()
    pen.speed('fastest')
    pen.color("#DB148E")
    pen.width(4)
    
    pen.penup()
    pen.sety(-180)
    pen.pendown()
    
    pen.left(90)
    pen.forward(70)
    pen.right(90)
    
    #  Start of maze
    
    distance = 0.5
    
    def travel():
        pen.forward(distance)
    
        position = pen.position()
    
        if is_inside_polygon(poly_left, position) or is_inside_polygon(poly_right, position) or is_inside_polygon(poly_inner, position):
            pen.undo()
    
        screen.ontimer(travel, 50)
    
    screen.onkey(lambda: pen.setheading(90), 'w')
    screen.onkey(lambda: pen.setheading(180), 'a')
    screen.onkey(lambda: pen.setheading(0), 'd')
    screen.onkey(lambda: pen.setheading(270), 's')
    
    screen.listen()
    
    travel()
    
    screen.mainloop()
    

    现在检测碰撞只需对三个多边形组件中的每一个调用is_inside_polygon(),如上面的代码所示。笔将停在墙上,直到您转身和/或后退以沿合法方向移动。代码可能需要一些微调,但由于您使用了多边形,因此对于通常比较困难的问题,这是一个相对容易的解决方法。

    请务必将这个出色的多边形库归功于 Vikas Chitturi。

    【讨论】:

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