var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.01, 1000);
camera.position.set(0, 0, 10);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
var colors = {
color1: "#ff0000",
color2: "#ffaaaa"
}
var geometry = new THREE.TorusKnotBufferGeometry(2, 0.5, 100, 16);
var material = new THREE.ShaderMaterial({
uniforms: {
color1: {
value: new THREE.Color(colors.color1)
},
color2: {
value: new THREE.Color(colors.color2)
}
},
vertexShader: vertShader,
fragmentShader: fragShader
});
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var gui = new dat.GUI();
gui.addColor(colors, "color1").onChange(function(value) {
material.uniforms.color1.value.set(value);
});
gui.addColor(colors, "color2").onChange(function(value) {
material.uniforms.color2.value.set(value);
});
render();
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
body {
overflow: hidden;
margin: 0;
}
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/libs/dat.gui.min.js"></script>
<script>
var vertShader = `
varying vec3 vNormal;
void main(void)
{
vNormal = normalMatrix * normalize(normal);
gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);
}
`;
var fragShader = `
uniform vec3 color1;
uniform vec3 color2;
varying vec3 vNormal;
void main(void)
{
vec3 view_nv = normalize(vNormal);
vec3 nv_color = view_nv * 0.5 + 0.5;
vec3 c = mix(color1, color2, nv_color.r);
gl_FragColor = vec4(c, 1.0);
}
`;
</script>