【发布时间】:2020-12-27 17:05:01
【问题描述】:
我正在制作一个 Covid 模拟器,需要我的球随机移动。但是,我希望他们保持在选择的第一个随机方向上移动,并且只有在撞到另一个单元格或撞到墙上时才改变方向。
我目前的代码如下:
import random
import pygame
# --- constants --- (UPPER_CASE_NAMES)
GREEN1 = (0, 255, 0) # Healthy cells
RED = (255, 0, 0) # Infected cells
GREEN2 = (0, 100, 0) # Healthy cells not susecptible
BLACK = (0, 0, 0) # Dead cells
WHITE = (255, 255, 255)
BACKGROUND_COLOR = (225, 198, 153)
SCREEN_SIZE = (800, 800)
# --- classes --- (CamelCaseNames)
# class keeep only one cell so it should has name `Cell` instead of `Cells`
class Cell(pygame.sprite.Sprite):
def __init__(self, color, speed, width, height):
super().__init__()
self.color = color
self.speed = speed
self.image = pygame.Surface([width, height])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
self.radius = width // 2 # 25
center = [width // 2, height // 2]
pygame.draw.circle(self.image, self.color, center, self.radius, width=0)
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, 400)
self.rect.y = random.randint(50, 700)
self.pos = pygame.math.Vector2(self.rect.center)
self.dir = pygame.math.Vector2(1, 0).rotate(random.randrange(360))
def update(self):
self.pos += self.dir * self.speed
if self.pos.x - self.radius < 0 or self.pos.x + self.radius > SCREEN_SIZE[0]:
self.dir.x *= -1
if self.pos.y - self.radius < 0 or self.pos.y + self.radius > SCREEN_SIZE[1]:
self.dir.y *= -1
for other_cell in all_cells:
if all_cells != self:
distance_vec = self.pos - other_cell.pos
if 0 < distance_vec.length_squared() < (self.radius * 2) ** 2:
self.dir.reflect_ip(distance_vec)
other_cell.dir.reflect_ip(distance_vec)
self.rect.centerx = round(self.pos.x)
self.rect.centery = round(self.pos.y)
# --- functions --- (lower_case_names)
# empty
# --- main --- (lower_case_names)
pygame.init()
screen = pygame.display.set_mode(SCREEN_SIZE)
pygame.display.set_caption("Covid-19 Simualtion")
speed = [0.5, -0.5]
# - objects -
all_cells = pygame.sprite.Group() # PEP8: lower_case_name
for _ in range(5):
cell = Cell(GREEN1, 5, 10, 10) # PEP8: lower_case_name
all_cells.add(cell)
# - loop -
clock = pygame.time.Clock()
end = False
while not end:
# - events -
for event in pygame.event.get():
if event.type == pygame.QUIT:
end = True
# - upadates (without draws) -
all_cells.update()
# - draws (without updates) -
screen.fill(BACKGROUND_COLOR)
pygame.draw.rect(screen, BLACK, (0, 50, 400, 700), 3)
all_cells.draw(screen)
pygame.display.flip()
clock.tick(30) # to use less CPU
# - end
pygame.quit() # some system may need it to close window
我想知道是否有办法做到这一点,非常感谢任何帮助。提前致谢。我尝试将下面的第一个答案复制到我的 pycharm 中,但它没有用,所以现在我已经把我的完整代码放在了上面,而不是一个部分,以备不时之需。很抱歉没有把它全部放在前面
【问题讨论】:
标签: python pygame simulation