这是我用于转换的代码。希望对您有所帮助:
class Program
{
static void Main(string[] args)
{
PointF[] points = new PointF[]
{
new PointF(1, 0),
new PointF(0, 1)
};
float angle = 90; // in degrees
PointF center = new PointF(1, 1);
Rotate(points, angle, center);
float offset = 10;
PointF vector = new PointF(1, 1);
Translate(points, offset, vector);
}
static void Rotate(PointF[] points, float angle, PointF center)
{
using (Matrix m = new Matrix())
{
m.RotateAt(angle, center);
m.TransformPoints(points);
}
}
// Translates point along the specified vector.
static void Translate(PointF[] points, float offset, PointF vector)
{
float magnitude = (float)Math.Sqrt((vector.X * vector.X) + (vector.Y * vector.Y)); // = length
vector.X /= magnitude;
vector.Y /= magnitude;
PointF translation = new PointF()
{
X = offset * vector.X,
Y = offset * vector.Y
};
using (Matrix m = new Matrix())
{
m.Translate(translation.X, translation.Y);
m.TransformPoints(points);
}
}
}
如果您需要非常高效的转换,您可以将两个转换矩阵合二为一,并且只对所有点进行一次转换。
编辑:
例如,您可以使用简单的并行循环来加快速度。但即使是 30.000.000 点,在这种情况下差异也不会太大(我的情况是 4 个 cpu 核心)。但这当然取决于您处理它们的频率。
class Program
{
static void Main(string[] args)
{
int pointCount = 30000000;
PointF[] otherPoints = new PointF[pointCount];
Random rnd = new Random();
for (int i = 0; i < pointCount; i++)
{
otherPoints[i] = new Point(rnd.Next(), rnd.Next());
}
PointF centre = new PointF(3, 3);
float lengthRatio = 7.3f;
// apply an equivalent translation to the other points
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < otherPoints.Length; i++)
{
var translation = GetPointOnLine(centre, otherPoints[i], (float)lengthRatio);
otherPoints[i].X = translation.X;
otherPoints[i].Y = translation.Y;
}
sw.Stop();
Console.WriteLine("Single thread: {0} sec.", sw.Elapsed.TotalSeconds);
sw.Reset();
sw.Start();
Parallel.For(0, pointCount, i =>
{
var translation = GetPointOnLine(centre, otherPoints[i], (float)lengthRatio);
otherPoints[i].X = translation.X;
otherPoints[i].Y = translation.Y;
});
sw.Stop();
Console.WriteLine("Multi thread: {0} sec.", sw.Elapsed.TotalSeconds);
Console.ReadKey();
}
// gets a point from a relative position on a line using the specified ratio
private static PointF GetPointOnLine(PointF origin, PointF point, float ratio)
{
return new PointF(
origin.X + (point.X - origin.X) * ratio,
origin.Y + (point.Y - origin.Y) * ratio);
}
}
EDIT-2:
我发现了一种与您的完全一样的转换,并且使用单个矩阵仅在一个循环中转换点。以下是旧转换和新转换的代码:
class Program
{
static void Main(string[] args)
{
PointF[] points1 = new PointF[]
{
new PointF(1f, 0f),
new PointF(0f, 1f),
new PointF(1f, 1f),
new PointF(2f, 2f),
};
PointF[] points2 = new PointF[]
{
new PointF(1f, 0f),
new PointF(0f, 1f),
new PointF(1f, 1f),
new PointF(2f, 2f),
};
PointF center = new PointF(2f, 2f);
float priorLength = 4f;
float newLength = 5f;
float lengthRatio = newLength / priorLength;
float rotationAngle = 45f;
Transformation_old(points1, rotationAngle, center, lengthRatio);
Transformation_new(points2, rotationAngle, center, lengthRatio);
Console.ReadKey();
}
static void Transformation_old(PointF[] points, float rotationAngle, PointF center, float lengthRatio)
{
Rotate(points, rotationAngle, center);
for (int i = 0; i < points.Length; i++)
{
var translation = GetPointOnLine(center, points[i], lengthRatio);
points[i].X = translation.X;
points[i].Y = translation.Y;
}
}
static void Rotate(PointF[] points, float angle, PointF center)
{
using (Matrix m = new Matrix())
{
m.RotateAt(angle, center);
m.TransformPoints(points);
}
}
private static PointF GetPointOnLine(PointF origin, PointF point, float ratio)
{
return new PointF(
origin.X + (point.X - origin.X) * ratio,
origin.Y + (point.Y - origin.Y) * ratio);
}
// Uses only a single matrix and a single transformation:
static void Transformation_new(PointF[] points, float rotationAngle, PointF center, float lengthRatio)
{
using (Matrix m = new Matrix())
{
m.RotateAt(rotationAngle, center, MatrixOrder.Prepend);
// Replaces GetPointOnLine
m.Translate(center.X, center.Y, MatrixOrder.Prepend);
m.Scale(lengthRatio, lengthRatio, MatrixOrder.Prepend);
m.Translate(-center.X, -center.Y, MatrixOrder.Prepend);
m.TransformPoints(points);
}
}
}