当然,使用ctx.globalCompositeOperation = 'destination-atop';,它应该看起来像您期望的那样。
像这样:http://jsfiddle.net/UcyX4/
(取出那条线以查看您遇到的问题)
假设它不是唯一在画布上绘制的东西,您可能必须将它绘制到一个临时画布上,然后将该画布绘制到您的正常画布上,否则它可能会破坏所有先前绘制的形状。所以你需要一个像这样的系统:http://jsfiddle.net/dATfj/
编辑:在 jsfiddle 失败的情况下粘贴代码:
HTML:
<canvas id="canvas1" width="500" height="500"></canvas>
脚本:
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
var can2 = document.createElement('canvas');
can2.width = can.width;
can2.height = can.height;
ctx2 = can2.getContext('2d');
ctx.strokeStyle = 'rgba(0,0,0,0.7)';
ctx.fillStyle = 'rgba(0,0,0,0.7)';
ctx.lineWidth = 10;
// Stuff drawn normally before
// Here I draw one rect in the old way just to show the old way
// and show something on the canvas before:
ctx.beginPath();
ctx.rect(50,50,100,100);
ctx.fill();
ctx.stroke();
// Draw on can2 then draw can2 to can
ctx2.strokeStyle = 'rgba(0,0,0,0.7)';
ctx2.fillStyle = 'rgba(0,0,0,0.7)';
ctx2.lineWidth = 10;
ctx2.beginPath();
ctx2.rect(50,250,100,100);
ctx2.globalCompositeOperation = 'destination-atop';
ctx2.fill();
ctx2.stroke();
ctx.drawImage(can2, 0, 0);