【发布时间】:2018-03-28 12:58:31
【问题描述】:
我正在尝试将两个 UIView 相互碰撞以使用平移手势。现在我可以拖动一个视图,但是当将视图拖动到下一个视图时,它会相互碰撞。它落后于其他视图。
这是截图结果:
这是我用来拖动、平移和碰撞物理属性的代码。
import UIKit
class ViewController: UIViewController {
var greenSquare: UIView?
var redSquare: UIView?
var animator: UIDynamicAnimator?
var snap: UISnapBehavior!
var panGesture = UIPanGestureRecognizer()
@IBAction func pan(_ sender: UIPanGestureRecognizer) {
let tapPoint: CGPoint = sender.location(in: view)
if (snap != nil) {
animator?.removeBehavior(snap)
}
snap = UISnapBehavior(item: greenSquare!, snapTo: tapPoint)
animator?.addBehavior(snap)
}
override func viewDidLoad() {
super.viewDidLoad()
var dimen = CGRect(x: 25, y: 25, width: 120, height: 120)
greenSquare = UIView(frame: dimen)
greenSquare?.backgroundColor = UIColor.green
dimen = CGRect(x: 130, y: 25, width: 100, height: 100)
redSquare = UIView(frame: dimen)
redSquare?.backgroundColor = UIColor.red
self.view.addSubview(greenSquare!)
self.view.addSubview(redSquare!)
animator = UIDynamicAnimator(referenceView: self.view)
let gravity = UIGravityBehavior(items: [greenSquare!, redSquare!])
let direction = CGVector(dx: 0.0, dy: 1.0)
gravity.gravityDirection = direction
let boundries = UICollisionBehavior(items: [greenSquare!, redSquare!])
boundries.translatesReferenceBoundsIntoBoundary = true
let bounce = UIDynamicItemBehavior(items: [greenSquare!, redSquare!])
bounce.elasticity = 0.5
animator?.addBehavior(bounce)
animator?.addBehavior(boundries)
animator?.addBehavior(gravity)
panGesture = UIPanGestureRecognizer(target: self, action:#selector(draggedView(sender:)))
greenSquare?.isUserInteractionEnabled = true
greenSquare?.addGestureRecognizer(panGesture)
}
@objc func draggedView(sender:UIPanGestureRecognizer){
let translation = sender.translation(in: self.view)
greenSquare?.center = CGPoint(x: (greenSquare?.center.x)! + translation.x, y: (greenSquare?.center.y)! + translation.y)
sender.setTranslation(CGPoint.zero, in: self.view)
}
}//class`
任何人都可以帮我解决这个问题。
【问题讨论】:
标签: ios swift xcode uiview uiimageview