【发布时间】:2016-01-23 22:01:47
【问题描述】:
for (int x = 0; x < mapLength; x++)
{
var instantiateMap = new Vector3(x * 2, 0, 1);
GameObject[] cubeObjectClones = Instantiate(cubeObject, instantiateMap, Quaternion.identity) as GameObject;
cubeObjectClones[x].transform.parent = transform;
}
无法隐式转换类型UnityEngine.GameObject' toUnityEngine.GameObject[]'
能否解释一下如何解决此错误?
【问题讨论】: