【发布时间】:2018-10-20 17:07:50
【问题描述】:
问题陈述是—— “给你一组 N 个点,其中 N 是偶数,N
class Point{
public:
int x, y;
Point(){x = y = 0;}
void make_point(int X, int Y){ x = X; y = Y; }
int Point:: orientation (Point &p0, Point &p1){
Point p2 = *this;
Point a = p1 - p0;
Point b = p2 - p0;
int area = (a.x * b.y) - (b.x * a.y);
if (area > 0)return 1;
if (area < 0)return -1;
return 0;
}
};
int main() {
Point p[4];
p[0].make_point(0, 0);
p[1].make_point(0, 1);
p[2].make_point(1, 1);
p[3].make_point(1, 0);
int sz = sizeof(p) / sizeof(p[0]);
int ans = 0;
for (int i = 0; i < sz; i++){
for (int j = i+1; j < sz; j++){
int leftCnt = 0, rightCnt = 0;
for (int k = 0; k < sz; k++){
if (k == i || k == j)continue;
if (p[k].orientation(p[i], p[j]) == 1)leftCnt++;
if (p[k].orientation(p[i], p[j]) == -1)rightCnt++;
}
if (leftCnt == rightCnt && leftCnt == (sz/2-1))ans++;
}
}
cout << ans << '\n';
return 0;
}
有没有办法优化解决方案?
【问题讨论】:
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如果你能展示你自己尝试解决问题的努力是首选 - 至少向我们展示你尝试了 O(n^3) 的蛮力解决方案 - 然后你可以问如何它可以改进...
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感谢您的回复。我已经添加了我的蛮力方法。
标签: algorithm computational-geometry partitioning