【发布时间】:2014-10-26 19:56:27
【问题描述】:
所以,我一直在尝试在 OpenGL/GLUT 环境中旋转单个对象。 After 在 SO 等上经历了几个 questions,我写了看似正确的代码,但没有骰子。有谁知道如何进行这项工作?
PS:我尝试将 GLMatrixmode 更改为 Projection,但这只是显示黑屏。如果我使用 glLoadIdentity(),也会发生同样的事情。 这是我的渲染代码
void display()
{
preProcessEvents();
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(Camera::position.x, Camera::position.y, Camera::position.z,
Camera::position.x+Math::sind(Camera::rotationAngles.x)*Math::cosd(Camera::rotationAngles.y),
Camera::position.y+Math::cosd(Camera::rotationAngles.x),
Camera::position.z+Math::sind(Camera::rotationAngles.x)*Math::sind(Camera::rotationAngles.y),
0.0, 1.0, 0.0);
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex3f(-1, 0,-3);
glColor3f(0, 1, 0);
glVertex3f(0.0f, 2.0f,-3);
glColor3f(0, 0, 1);
glVertex3f(1.0f, 0.0f,-3);
glEnd();
glBindTexture(GL_TEXTURE_2D, tex->textureID);
glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glTexCoord2f(100, 100);
glVertex3f(100,0,100);
glTexCoord2f(-100, 100);
glVertex3f(-100,0,100);
glTexCoord2f(-100,-100);
glVertex3f(-100,0,-100);
glTexCoord2f(100,-100);
glVertex3f(100,0,-100);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
object1.draw();
glTranslatef(-10.0, 10.0, 0.0);
glBindTexture(GL_TEXTURE_2D, tex2->textureID);
gluQuadricTexture(quad,1);
gluSphere(quad,10,20,20);
glBindTexture(GL_TEXTURE_2D, 0);
//RELEVANT CODE STARTS HERE
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glRotatef(190, 0.0, 0.0, 1.0);
glPopMatrix();
glutSwapBuffers();
}
【问题讨论】:
标签: opengl cross-platform glut glrotate