【发布时间】:2016-07-01 11:21:13
【问题描述】:
我通过以下方式创建上下文:
new sf::Window(sf::VideoMode(800, 600), "OpenGL",
sf::Style::Default,
sf::ContextSettings(24, 8, 0, 3, 3, sf::ContextSettings::Core)));
我正在通过 glLoadGen 为 OpenGL 3.3 Core Profile 加载扩展,其中包含一个扩展 EXT_texture_compression_s3tc。当我编译着色器时:
#version 330 core
layout (location = 0) in vec3 vertPos;
layout (location = 5) uniform mat4 modelMat;
layout (location = 6) uniform mat4 viewMat;
layout (location = 7) uniform mat4 projectionMat;
out vec4 fragColor;
void main()
{
gl_Position = projectionMat * viewMat * modelMat * vec4(vertPos, 1.0);
fragColor = vec4(0.5, 0.5, 0.5, 1.0);
}
``
#version 330 core
in vec4 fragColor;
out vec4 outColor;
void main()
{
outColor = fragColor;
}
我得到错误字符串:
ERROR: Shader compilation error at shader: "media/shaders/shader.vs.glsl"
0:7(1): error: uniform explicit location requires GL_ARB_explicit_uniform_location and either GL_ARB_explicit_attrib_location or GLSL 3.30.
0:8(1): error: uniform explicit location requires GL_ARB_explicit_uniform_location and either GL_ARB_explicit_attrib_location or GLSL 3.30.
0:9(1): error: uniform explicit location requires GL_ARB_explicit_uniform_location and either GL_ARB_explicit_attrib_location or GLSL 3.30.
但我有 OpenGL 3.3(所以 GLSL 3.30)。
glxinfo 打印:
Extended renderer info (GLX_MESA_query_renderer):
Vendor: X.Org (0x1002)
Device: AMD JUNIPER (DRM 2.43.0, LLVM 3.8.0) (0x68be)
Version: 11.2.0
Accelerated: yes
Video memory: 512MB
Unified memory: no
Preferred profile: core (0x1)
Max core profile version: 3.3
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.0
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD JUNIPER (DRM 2.43.0, LLVM 3.8.0)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
所以我应该可以使用 GLSL 3.30。
【问题讨论】:
-
GL_ARB_explicit_uniform_location扩展真的存在吗?从错误消息的措辞来看,我猜它需要即使 glsl 3.30 可用。 -
它可用,但消息说
or GLSL 3.30,我有OpenGL core profile shading language version string: 3.30,所以程序应该可以工作。