(我必须把它放在这里,因为我还没有足够的声誉来发表评论)
一些事情
我不明白你为什么有这个代码void Block::draw(Block block, sf::RenderWindow &window)。它应该是void Block::draw(sf::RenderWindow &window),然后只需绘制block(这是一个类成员)或者如果你想从其他地方绘制块,请通过引用传递block
无论如何,Block 应该继承自sf::Drawable 并使用其函数进行绘制。我认为这就是错误消息所说的。例如class Block : public sf::Drawable { ... }; 和要绘制的函数将是标题中的virtual void draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const; 和.cpp 中的void draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const { renderTarget.draw(block); }。然后你可以迭代你已经拥有的块向量并绘制每个块
函数 std::vector<Block> getContainer() 应该返回对向量的引用 (std::vector<Block> &getContainer())
这不是错误,但我更喜欢使用 #ifndef ... #define... #endif 标头保护而不是 #pragma once
编辑(关于您在下面的回复):
我做了一个使用你大部分代码的快速项目。
(也请务必阅读我在代码下方的注释)
这是编译后的样子:
代码:
block.h
#ifndef BLOCK_H_INCLUDED
#define BLOCK_H_INCLUDED
#include <SFML/Graphics.hpp>
class Block : public sf::Drawable {
public:
Block();
Block::Block(float startX, float startY);
virtual ~Block();
private:
virtual void draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const;
sf::RectangleShape block;
sf::Vector2f position;
float width;
float height;
sf::Color colour;
};
#endif
block.cpp
#include "block.h"
Block::Block() :
position(sf::Vector2f()),
width(40.0f),
height(20.0f),
colour(sf::Color())
{
}
Block::Block(float startX, float startY) :
width(40.0f),
height(20.0f)
{
position.x = startX;
position.y = startY;
colour = sf::Color::White;
block.setSize(sf::Vector2f(width, height));
block.setFillColor(colour);
block.setPosition(position);
}
Block::~Block() {
}
void Block::draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const {
renderTarget.draw(block);
}
blockContainer.h
#ifndef BLOCKCONTAINER_H_INCLUDED
#define BLOCKCONTAINER_H_INCLUDED
#include "block.h"
class ContainerOfBlocks : public sf::Drawable {
public:
ContainerOfBlocks();
ContainerOfBlocks(int useless, const sf::Vector2f pos);
~ContainerOfBlocks();
std::vector<Block> &getContainer();
void drawContainer(sf::RenderWindow &window);
private:
virtual void draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const;
std::vector<Block> blockContainer;
};
#endif
blockContainer.cpp
#include "blockContainer.h"
ContainerOfBlocks::ContainerOfBlocks() {
}
ContainerOfBlocks::ContainerOfBlocks(int useless, const sf::Vector2f pos) {
if (useless > 0) {
float x = pos.x;
float y = pos.y;
for (std::size_t i = 0; i < static_cast<std::size_t>(useless); ++i) {
blockContainer.push_back(Block(x, y));
x += 50.0f;
}
}
}
ContainerOfBlocks::~ContainerOfBlocks() {
}
std::vector<Block> &ContainerOfBlocks::getContainer() {
return blockContainer;
}
void ContainerOfBlocks::drawContainer(sf::RenderWindow &window) {
for (std::size_t i = 0; i < blockContainer.size(); ++i) {
window.draw(blockContainer[i]);
}
}
void ContainerOfBlocks::draw(sf::RenderTarget &renderTarget, sf::RenderStates renderStates) const {
for (std::size_t i = 0; i < blockContainer.size(); ++i) {
renderTarget.draw(blockContainer[i]);
}
}
main.cpp
#include <SFML/Graphics.hpp>
#include "block.h"
#include "blockContainer.h"
int main() {
sf::RenderWindow window(sf::VideoMode(400, 200), "SFML works!");
window.setFramerateLimit(30);
window.setVerticalSyncEnabled(false);
// create container with 5 blocks in it, starting at pos 10/10
// this container will be drawn using ContainerOfBlocks' void drawContainer(sf::RenderWindow &window)
ContainerOfBlocks testBlocks(5, sf::Vector2f(10.0f, 10.0f));
// create another container, starting at pos 10/50
// this one will be drawn using sf::Drawable's function to draw
ContainerOfBlocks testBlocks2(5, sf::Vector2f(10.0f, 50.0f));
while (window.isOpen()) {
sf::Event evt;
while (window.pollEvent(evt)) {
if (evt.type == sf::Event::Closed) {
window.close();
}
}
window.clear();
testBlocks.drawContainer(window);
window.draw(testBlocks2);
window.display();
}
return 0;
}
如您所见,Block 现在继承自 sf::Drawable,可以使用 xxx.draw(block) 进行绘制。
BlockContainer 现在有两个不同的函数来绘制它的内容(这只是为了演示目的,你只需要一个函数来绘制取决于你更喜欢什么)。如果想保留自己的绘图功能,可以将: public sf::Drawable从BlockContainer中去掉。
在main() 中创建了两个块容器,一个(testBlocks)将使用BlockContainer 的void drawContainer(sf::RenderWindow &window) 绘制函数从您的原始代码中绘制,另一个(testBlocks2)使用sf::Drawable'秒。
还要注意&getContainer() 现在如何返回对块向量的引用。如果您不返回引用,则原始向量不会受到您想从外部对其执行的任何操作的影响。