【发布时间】:2020-11-09 08:49:58
【问题描述】:
我正在 Java 上制作 pacman 街机游戏,但我的碰撞有问题。 如果你看到我的图片 here 我的 pacman 精灵在拐角处或试图返回它来的方向(即向左但不再向右)时静止不动(没有 x 或 y 移动)。我理解这是因为如果检测到碰撞,我将 xMovement 设置为 0,将 yMovement 设置为 0(参见 collide() 下的第二个代码块)。
如果我的碰撞()不允许这样做,我将如何让吃豆子精灵向另一个方向移动(即它来自左侧,我希望它向右移动)或穿过一个角落?
下面是我在 App.java 类中的 draw 方法,它根据用户的输入来绘制玩家。键分别对应上、左、下、右。 this.direction 仅用于当发生碰撞时玩家不会浪费移动或穿过墙壁。 *注意,我输入了(this.player.x_ord + 2) % 16 == 0,因为我的 pacman 图像不是 16x16 的图像,不像我的墙壁那样。
public void draw() { // This is an infinite loop
mapDraw(); // this draws my map constantly so I do not have multiple pacman sprites drawn
this.player.tick(); // see second code below for details
if (keyPressed){ // Used wasd rather than arrow keys
if (key == 's' && this.direction != 's' && (this.player.x_ord + 2) % 16 == 0 &&
(this.player.y_ord + 4) % 16 == 0){ // We dont want Player to turn ever on a non 16 divisible area
this.player.p = this.loadImage("src/main/resources/playerDown.png");
this.player.yMovement = this.player.speed;
this.player.xMovement = 0;
this.direction = 's';
}
else if (key == 'w' && this.direction != 'w' && (this.player.x_ord + 2) % 16 == 0 &&
(this.player.y_ord + 4) % 16 == 0){
this.player.p = this.loadImage("src/main/resources/playerUp.png");
this.player.yMovement = -this.player.speed;
this.player.xMovement = 0; // I do not want my pacman to move diagonally so thats why
this.direction = 'w';
}
else if (key == 'd' && this.direction != 'd' && (this.player.x_ord + 2) % 16 == 0 &&
(this.player.y_ord + 4) % 16 == 0){
this.player.p = this.loadImage("src/main/resources/playerRight.png");
this.player.xMovement = this.player.speed;
this.player.yMovement = 0;
this.direction = 'd';
}
else if (key == 'a' && this.direction != 'a' && (this.player.x_ord + 2) % 16 == 0 &&
(this.player.y_ord + 4) % 16 == 0){
this.player.p = this.loadImage("src/main/resources/playerLeft.png");
this.player.xMovement = -this.player.speed;
this.player.yMovement = 0;
this.direction = 'a';
}
}
this.player.draw(this); //see second code below for details
}
下面是我的 player.java 类
*再次注意,this.x_ord + 2 == w.x_pos + 16 && this.y_ord + 4 == w.y_pos 被偏移,因为我的 pacman 精灵比我的 16x16 墙大。
public void tick(){
// //logic
this.detectCollision();
if (this.isLiving){
this.y_ord += this.yMovement;
this.x_ord += this.xMovement;
}
}
public void draw(PApplet a){ //just draw the sprite
if (this.isLiving){
a.image(this.p, this.x_ord, this.y_ord);
}
}
public void collide(boolean isX){ // Is it an x or y collision
if (isX == true){ // If it moves left or right into a wall
this.xMovement = 0;
}
else if (isX == false){ // If it moves up or down into a wall
this.xMovement = 0;
}
}
public void detectCollision(){
for (Walls w: this.wallLocations){ // A list of wall locations from a .txt file
if (this.x_ord + 2 == w.x_pos + 16 && this.y_ord + 4 == w.y_pos){ // Detect left movement into right wall piece
collide(true);
}
if (this.x_ord + 2 + 16 == w.x_pos && this.y_ord + 4 == w.y_pos){ // Detect right movement into left wall piece
collide(true);
}
if (this.y_ord + 4 == w.y_pos + 16 && this.x_ord + 2 == w.x_pos){ // Detect up movement into bottom wall piece
collide(false);
}
if (this.y_ord + 4 + 16 == w.y_pos && this.x_ord + 2 == w.x_pos){ // Detect down movement into top wall piece
collide(false);
}
}
非常感谢对我的问题的任何帮助。
【问题讨论】:
标签: java object logic collision pacman