【发布时间】:2017-11-29 10:23:00
【问题描述】:
我对 three.js 完全没有经验,但我正在尝试创建一个与此相同的相机效果:https://threejs.org/examples/#webgl_geometry_colors
我试图使用以下代码读出鼠标位置并应用它们(它们在示例中以相同的方式执行)。 为了试图找出问题出在哪里,我输入“camera.positon.x = 1000”以查看它是否有效,但它没有。现在我不知道问题出在哪里,但我就是无法让鼠标工作。
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
camera.position.x = 10000;
}
(顺便说一句,我不想使用轨道控制) 提前致谢
下面是完整的代码
<script>
var renderer, camera, controls, scene, mesh1, mesh2;
function init(){
renderer = new THREE.WebGLRenderer({canvas: document.getElementById('myCanvas'), antialias: true});
renderer.setClearColor(0x000044);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(15, window.innerWidth/window.innerHeight, 0.1, 3000);
camera.position.set(0,0,750);
resize();
window.onresize = resize;
var light = new THREE.AmbientLight(0xFFFFFF, 0.9);
scene.add(light);
var light2 = new THREE.PointLight(0xFFFFFF, 1);
scene.add(light2);
light2.position.set(0,8,75);
var geometry = new THREE.BoxGeometry(30, 30, 1);
var material = new THREE.MeshPhongMaterial({
color: 0xFF1111,
});
mesh1 = new THREE.Mesh(geometry,material);
mesh1.rotation.x = -0.05;
scene.add(mesh1);
mesh1.position.set(0,0,50);
var geometry = new THREE.BoxGeometry(30, 30, 1);
var material = new THREE.MeshPhongMaterial({
color: 0x11FF11,
});
mesh2 = new THREE.Mesh(geometry,material);
mesh2.rotation.x = -0.05;
scene.add(mesh2);
mesh2.position.set(0,0,0);
var geometry = new THREE.BoxGeometry(30, 30, 1);
var material = new THREE.MeshPhongMaterial({
color: 0x1111FF,
});
mesh3 = new THREE.Mesh(geometry,material);
mesh3.rotation.x = -0.05;
scene.add(mesh3);
mesh3.position.set(0,0, -50);
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function resize() {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
camera.position.x = 10000;
}
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
camera.position.x += 0.5;
camera.lookAt(new THREE.Vector3(0, 0, 0));
}
init(); render();
</script>
【问题讨论】:
-
你注意到line那里了吗?
-
感谢您的快速回复,我没有注意到该行,但添加它并没有改变任何内容。 (我会编辑帖子)
-
一个好的做法是设置断点,甚至是控制台日志。如果您从不调用该函数,则不能期望其中的内容会发生...这不是与 three.js 相关的问题。
标签: javascript mouse mousemove