【发布时间】:2014-10-24 11:36:43
【问题描述】:
我在我的 LibGDX 项目中遇到了这个问题,我基本上无法加载我的游戏屏幕,我正在关注一个 YouTube 教程(链接到我正在使用的特定教程:https://www.youtube.com/watch?v=LSblkR4K1LU),我发现我的精灵那应该会出现在我的屏幕上,只是它根本不会加载,它只是打开,关闭然后弹出:@ 987654322@,我承认我从视频中唯一改变的是:
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1F, 1F, 1F, 1F);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
我将 GL10.GL_COLOR_BUFFER_BIT(视频中的)更改为 GL20.GL_COLOR_BUFFER_BIT,因为它给了我一个错误:GL10 无法解析为变量,有谁知道为什么,告诉我是否需要信息。
提前致谢。
编辑:
游戏画面类:
package com.edac.unforgivingunderground;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class GameScreen implements Screen{
UnforgivingUnderground game;
OrthographicCamera camera;
SpriteBatch batch;
public GameScreen(UnforgivingUnderground game){
this.game = game;
camera = new OrthographicCamera();
camera.setToOrtho(false,1920,1080);
batch = new SpriteBatch();
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1F, 1F, 1F, 1F);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
camera.update();
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void show() {
// TODO Auto-generated method stub
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
资产类别:
package com.edac.unforgivingunderground;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
public class Assets {
public static Texture texture_back;
public static Sprite sprite_back;
public static void load(){
texture_back = new Texture(Gdx.files.internal("logo"));
texture_back.setFilter(TextureFilter.Linear, TextureFilter.Linear);
sprite_back = new Sprite(texture_back);
sprite_back.flip(false, true);
}
}
桌面启动器:
package com.edac.unforgivingunderground.desktop;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.edac.unforgivingunderground.UnforgivingUnderground;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
new LwjglApplication(new UnforgivingUnderground(), config);
}
}
主类:
package com.edac.unforgivingunderground;
import com.badlogic.gdx.Game;
public class UnforgivingUnderground extends Game{
public GameScreen game_screen;
@Override
public void create() {
Assets.load();
game_screen = new GameScreen(this);
setScreen(game_screen);
}
【问题讨论】:
-
您使用的视频已过时,libgdx 已停止支持 open GL 1.0 和许多其他更改,请输入您的其余代码以便我们提供帮助。
-
我在其中编辑了代码,作为旁注,我对 java 很陌生,如果我有什么不明白的地方,对不起。
标签: java android eclipse libgdx