【发布时间】:2015-07-23 14:10:40
【问题描述】:
我正在尝试实现一种功能,该功能可以将欧拉角转换为四元数并使用 Eigen 转换回“YXZ”约定。稍后这应该用于让用户给你欧拉角并作为四元数旋转并为用户转换回。事实上,我的数学很差,但我尽力了。我不知道这个矩阵是否正确或任何东西。代码有效,但我想我的结果很糟糕。知道我在哪里走错了吗?这就是我的 Quat.cpp 的样子:
#include "Quat.h"
#include <Eigen/Geometry>
#include <Eigen/Dense>
#include <cmath>
#include <iostream>
using namespace Eigen;
Vector3f Quat::MyRotation(const Vector3f YPR)
{
Matrix3f matYaw(3, 3), matRoll(3, 3), matPitch(3, 3), matRotation(3, 3);
const auto yaw = YPR[2]*M_PI / 180;
const auto pitch = YPR[0]*M_PI / 180;
const auto roll = YPR[1]*M_PI / 180;
matYaw << cos(yaw), sin(yaw), 0.0f,
-sin(yaw), cos(yaw), 0.0f, //z
0.0f, 0.0f, 1.0f;
matPitch << cos(pitch), 0.0f, -sin(pitch),
0.0f, 1.0f, 0.0f, // X
sin(pitch), 0.0f, cos(pitch);
matRoll << 1.0f, 0.0f, 0.0f,
0.0f, cos(roll), sin(roll), // Y
0.0f, -sin(roll), cos(roll);
matRotation = matYaw*matPitch*matRoll;
Quaternionf quatFromRot(matRotation);
quatFromRot.normalize(); //Do i need to do this?
return Quat::toYawPitchRoll(quatFromRot);
}
Vector3f Quat::toYawPitchRoll(const Eigen::Quaternionf& q)
{
Vector3f retVector;
const auto x = q.y();
const auto y = q.z();
const auto z = q.x();
const auto w = q.w();
retVector[2] = atan2(2.0 * (y * z + w * x), w * w - x * x - y * y + z * z);
retVector[1] = asin(-2.0 * (x * z - w * y));
retVector[0] = atan2(2.0 * (x * y + w * z), w * w + x * x - y * y - z * z);
#if 1
retVector[0] = (retVector[0] * (180 / M_PI));
retVector[1] = (retVector[1] * (180 / M_PI))*-1;
retVector[2] = retVector[2] * (180 / M_PI);
#endif
return retVector;
}
输入:x = 55.0,y = 80.0,z = 12.0 四元数:w:0.872274,x:-0.140211,y:0.447012,z:-0.140211 返回值:x:-55.5925,y:-6.84901,z:-21.8771 X 值似乎与前缀无关,但 Y 和 z 已关闭。
【问题讨论】:
标签: c++ eigen quaternions euler-angles