【发布时间】:2016-10-10 13:58:16
【问题描述】:
我似乎无法从默认音频设备录制音频,并在另一个音频设备上播放.. 我不想录麦克风,但音频设备..
当我播放电影时,我可以通过耳机听到声音,我想将声音复制到我选择的任何音频设备中。
如果您有任何建议,不一定非要与NAudio..
据我所知,NAudio 做不到。
这是我目前用于任务的代码,但它只接受来自我的麦克风的输入:Code sn-p with NAudio..
void playSoundCopy(int dv0)
{
disposeWave0();// stop previous sounds before starting
var waveOut0 = new WaveOut();
waveOut0.DeviceNumber = dv0;
wave0 = waveOut0;
Defaultwave0 = new WaveIn();
Defaultwave0.DeviceNumber = (int)GetDefaultDevice(Defaultdevice.FriendlyName);
var waveinReader0 = new WaveInProvider(Defaultwave0);
wave0.Init(waveinReader0);
play0 = false;
Thread.Sleep(1000);
play0 = true;
t0 = new Thread(() => { timeline0(); });
t0.IsBackground = true;
t0.Start();
Defaultwave0.StartRecording();
wave0.Play();
}
真正的问题实际上是我无法从 WaveOut 设备录制,只能从 WaveIn..
工作结果:
void playSoundCopy(int dv0)
{
disposeWave0();// stop previous sounds before starting
var waveOut0 = new WaveOut();
waveOut0.DeviceNumber = dv0;
wave0 = waveOut0;
var format0 = Defaultdevice.AudioClient.MixFormat;
buffer0 = new BufferedWaveProvider(format0);
wave0.Init(buffer0);
capture = new WasapiLoopbackCapture(Defaultdevice);
capture.ShareMode = AudioClientShareMode.Shared;
capture.DataAvailable += CaptureOnDataAvailable;
play0 = false;
Thread.Sleep(1000);
play0 = true;
t0 = new Thread(() => { timeline0(); });
t0.IsBackground = true;
t0.Start();
capture.StartRecording();
wave0.Play();
}
void CaptureOnDataAvailable(object sender, WaveInEventArgs waveInEventArgs)
{
try
{
var itm = new byte[waveInEventArgs.BytesRecorded];
Array.Copy(waveInEventArgs.Buffer, itm, waveInEventArgs.BytesRecorded);
buffer0.AddSamples(itm, 0, itm.Length);
}
catch { }
}
【问题讨论】:
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有了这个小信息,我想没有人可以帮助你。请详细解释并在需要时添加一些代码/更多上下文。
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我在寻求建议,而不是实际代码,除非它是一个代码 sn-p..
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也许您首先需要启用为此所需的录音设备。例如从 audacity 看到这个页面:manual.audacityteam.org/man/…
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很抱歉,这个例子不起作用.. 零声音...