【发布时间】:2020-06-09 15:37:05
【问题描述】:
我对将我的应用从 Android 迁移到 iOS 提出了其他疑问(我认为这更困难......)。
好的,所以在这种情况下,我尝试为下一张图片着色:
在 Android 中我使用了下一个代码:
public static Bitmap doNalaFilter (Bitmap src) {
Bitmap bmBrown0 = Bitmap.createBitmap(src.getWidth(), src.getHeight(), src.getConfig());
Canvas cBrown0 = new Canvas(bmBrown0);
Paint paintBrown0 = new Paint();
paintBrown0.setColorFilter(new LightingColorFilter(Color.WHITE, 0x800000));
cBrown0.drawBitmap(bmTemp, 0, 0, paintBrown0);
Bitmap bmBrown = Bitmap.createBitmap(src.getWidth(), src.getHeight(), src.getConfig());
Canvas cBrown = new Canvas(bmBrown);
cBrown.drawBitmap(src, 0, 0, null);
Paint paintBrown = new Paint();
paintBrown.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY));
cBrown.drawBitmap(bmBrown0, 0, 0, paintBrown);
return bmBrown;
}
获取下一张图片:
但在 Swift 中,我正在尝试下一个代码:
func nalaFilter() -> UIImage? {
let inImage = CIImage (image: self)
let SRGBImage = inImage?.applyingFilter("CILinearToSRGBToneCurve")
dynamic let brownMatrix = CIFilter (name: "CIMultiplyBlendMode")
let brownRect = CGRect (
x: (SRGBImage?.extent.origin.x)!,
y: (SRGBImage?.extent.origin.y)!,
width: (SRGBImage?.extent.size.width)!,
height: (SRGBImage?.extent.size.height)!)
let brownColor = CIColor (red: 128.0/255.0, green: 0.0, blue: 0.0)
let brownOverlay = CIImage (color: brownColor)
let brownCroppedImage = brownOverlay.cropped(to: brownRect)
brownMatrix?.setValue(SRGBImage, forKey: kCIInputImageKey)
brownMatrix?.setValue(brownCroppedImage, forKey: kCIInputBackgroundImageKey)
let brownOutImage = brownMatrix?.outputImage
let linearImage = brownOutImage?.applyingFilter("CISRGBToneCurveToLinear")
let cgImage = CIContext().createCGImage(linearImage!, from: linearImage!.extent)
return UIImage (cgImage: cgImage!)
}
我得到了这个!
有人知道一个 Swift 代码可以以与 Android 中相同的方式工作吗?
提前致谢!
【问题讨论】:
-
我不知道 Android 代码,但在 Swift 版本中,通过乘以 (0.5, 0, 0) 你完全杀死了绿色和蓝色通道。也许你想要 (0.5, 1, 1)?
-
也不确定 sRGB-to-linear。线性图像通常看起来很暗。
-
嗨,bg2b,谢谢你的回答,但这不是我想要的......
标签: swift xcode image-processing cifilter porter-duff