【发布时间】:2015-04-15 13:12:46
【问题描述】:
我有一个按钮列表(当前为图像),我想根据从列表中获取的值更改图像颜色
buttons = {"btn1","btn2","btn3","btn4"}
local buttonSheetData = {
width = 150,
height = 150,
numFrames = 2,
sheetContentWidth = 300,
sheetcontentheight = 150,
}
local buttonSheet = graphics.newImageSheet("image/buttonSS.png", buttonSheetData)
local sequenceData = {
{name = "black", start = 1, count = 1},
{name = "red", start = 2, count = 1}
}
local btn1 = display.newSprite(buttonSheet, sequenceData)
btn1.x = 100
btn1.y = 90
local btn2 = display.newSprite(buttonSheet, sequenceData)
btn2.x = 200
btn2.y = 230
local btn3 = display.newSprite(buttonSheet, sequenceData)
btn3.x = 300
btn3.y = 90
local btn4 = display.newSprite(buttonSheet, sequenceData)
btn4.x = 400
btn4.y = 230
x = buttons[math.random(#buttons)]
x:setFrame(2)
圆圈当前是黑色的。每次我运行代码时,我希望它从列表中获取一个随机值并将颜色更改为红色。所以当我运行代码时会有一个不同的红色圆圈
我不断收到错误: "尝试调用方法 'setSequence' (一个 nill 值)"
【问题讨论】:
-
setSequence在哪里被调用?
标签: list lua sprite-sheet