const ctx = canvas.getContext("2d");
const background = createCanvas(canvas.width,canvas.height);
const brushSize = 64;
const bs = brushSize;
const bsh = bs / 2;
const smudgeAmount = 0.25; // values from 0 none to 1 full
// helpers
const doFor = (count, cb) => { var i = 0; while (i < count && cb(i++) !== true); }; // the ; after while loop is important don't remove
const randI = (min, max = min + (min = 0)) => (Math.random() * (max - min) + min) | 0;
// simple mouse
const mouse = {x : 0, y : 0, button : false}
function mouseEvents(e){
mouse.x = e.pageX;
mouse.y = e.pageY;
mouse.button = e.type === "mousedown" ? true : e.type === "mouseup" ? false : mouse.button;
}
["down","up","move"].forEach(name => document.addEventListener("mouse"+name,mouseEvents));
// brush gradient for feather
const grad = ctx.createRadialGradient(bsh,bsh,0,bsh,bsh,bsh);
grad.addColorStop(0,"black");
grad.addColorStop(1,"rgba(0,0,0,0)");
const brush = createCanvas(brushSize)
// creates an offscreen canvas
function createCanvas(w,h = w){
var c = document.createElement("canvas");
c.width = w;
c.height = h;
c.ctx = c.getContext("2d");
return c;
}
// get the brush from source ctx at x,y
function brushFrom(ctx,x,y){
brush.ctx.globalCompositeOperation = "source-over";
brush.ctx.globalAlpha = 1;
brush.ctx.drawImage(ctx.canvas,-(x - bsh),-(y - bsh));
brush.ctx.globalCompositeOperation = "destination-in";
brush.ctx.globalAlpha = 1;
brush.ctx.fillStyle = grad;
brush.ctx.fillRect(0,0,bs,bs);
}
// short cut vars
var w = canvas.width;
var h = canvas.height;
var cw = w / 2; // center
var ch = h / 2;
var globalTime;
var lastX;
var lastY;
// update background is size changed
function createBackground(){
background.width = w;
background.height = h;
background.ctx.fillStyle = "white";
background.ctx.fillRect(0,0,w,h);
doFor(64,()=>{
background.ctx.fillStyle = `rgb(${randI(255)},${randI(255)},${randI(255)}`;
background.ctx.fillRect(randI(w),randI(h),randI(10,100),randI(10,100));
});
}
// main update function
function update(timer){
globalTime = timer;
ctx.setTransform(1,0,0,1,0,0); // reset transform
ctx.globalAlpha = 1; // reset alpha
if(w !== innerWidth || h !== innerHeight){
cw = (w = canvas.width = innerWidth) / 2;
ch = (h = canvas.height = innerHeight) / 2;
createBackground();
}else{
ctx.clearRect(0,0,w,h);
}
ctx.drawImage(background,0,0);
// if mouse down then do the smudge for all pixels between last mouse and mouse now
if(mouse.button){
brush.ctx.globalAlpha = smudgeAmount;
var dx = mouse.x - lastX;
var dy = mouse.y - lastY;
var dist = Math.sqrt(dx*dx+dy*dy);
for(var i = 0;i < dist; i += 1){
var ni = i / dist;
brushFrom(background.ctx,lastX + dx * ni,lastY + dy * ni);
ni = (i+1) / dist;
background.ctx.drawImage(brush,lastX + dx * ni - bsh,lastY + dy * ni - bsh);
}
}else{
brush.ctx.clearRect(0,0,bs,bs); /// clear brush if not used
}
lastX = mouse.x;
lastY = mouse.y;
requestAnimationFrame(update);
}
requestAnimationFrame(update);
canvas { position : absolute; top : 0px; left : 0px; }
<canvas id="canvas"></canvas>