【问题标题】:Receiving multiple client packets on one server在一台服务器上接收多个客户端数据包
【发布时间】:2014-04-03 01:02:24
【问题描述】:

我有 3 个应用程序,一台服务器,2 个客户端。我正在尝试对此进行编程,以便我可以从我的客户端向服务器发送登录请求,并请求查看有关另一个客户端的信息。

问题:我对所有 3 个应用程序使用相同的 ip 和端口号(全部在我的计算机上的 3 个 Visual Studio 应用程序上完成),否则我认为它无法连接到服务器。这样可以吗?

当我尝试在服务器的 while 循环之外使用侦听和接受时,它适用于一个客户端,但不适用于另一个客户端。当我尝试将监听和接受放在 while 循环中时,它适用于两个客户端,但不会响应多个接受。我的问题是什么?

服务器

struct Users {

int message;
char userName[50];
char ipAddress[50];
int PortNumber;
bool online;

};

int main () {

//Create users
Users client[2];

client[0].PortNumber = 20000;
client[0].online = false;
sprintf(&client[0].userName[0], "Albert");
sprintf(&client[0].ipAddress[0], "127.0.0.1");

client[1].PortNumber = 20000;
client[1].online = false;
sprintf(&client[1].userName[0], "Monique");
sprintf(&client[1].ipAddress[0], "127.0.0.1");


//Set up all the connection stuff
struct sockaddr_in SvrAddr;
SOCKET WelcomeSocket, ConnectionSocket;
int PortNumber = 20000;
int result;
char IPAddress[] = "127.0.0.1";
char RxBuffer[128];
char TxBuffer[128];


WORD wVersionRequested; 
WSADATA wsaData; 

wVersionRequested = MAKEWORD(2,2); //For Server 


if(WSAStartup(wVersionRequested, &wsaData) != 0) 
    return -1;


//Setting up the welcome socket
WelcomeSocket = socket(AF_INET, SOCK_STREAM, 0);

//Setting up the sockaddr svraddr structure
SvrAddr.sin_family = AF_INET;
SvrAddr.sin_addr.s_addr = inet_addr(IPAddress);
SvrAddr.sin_port = htons(PortNumber);


//Bind
bind(WelcomeSocket, (sockaddr*)&SvrAddr, sizeof(SvrAddr));

//listening
//listen(WelcomeSocket, 5);

//temp users
Users temp;
//ConnectionSocket = accept(WelcomeSocket, NULL, NULL);
ConnectionSocket = SOCKET_ERROR;

//while loop for the connection 
while (1) {

    listen(WelcomeSocket, 5);

    if ((ConnectionSocket = accept(WelcomeSocket, NULL, NULL)) == SOCKET_ERROR)
    {
        return -1;
    }

    else {

    int n = recv(ConnectionSocket, RxBuffer, sizeof(RxBuffer), 0);

    if (n == 0)
        break;


    memcpy(&temp, RxBuffer, sizeof(struct Users));

    //cout << temp.message << temp.userName << endl << endl;

    //check which message type is being sent
    switch(temp.message) {

    //if message type 1
    case 1 :
        for (int i = 0; i < 2; i++) {

            //if receieved username matches with any username in the database
            if (strcmp(temp.userName, client[i].userName) == 0) {

                //assign the recieved users information to the matched one in database
                strcpy(client[i].userName, temp.userName);
                client[i].online = true;
                client[i].message = 2;

                cout << "Username: " << client[i].userName << endl << "Online status: " << client[i].online << endl << endl;

                //send the acknowledgement packet
                send(ConnectionSocket, (char *)&client[i], sizeof(struct Users), 0);
                //closesocket(ConnectionSocket);
            }

        }
        break;

    //if message type 3
    case 3 :

        cout << "User being searched for: " << temp.userName << endl << endl;
        for (int i = 0; i < 2; i++) {

            //if receieved username matches with any username in the database
            if (strcmp(temp.userName, client[i].userName) == 0) {
                client[i].message = 4;
                //send the acknowledgement packet
                send(ConnectionSocket, (char *)&client[i], sizeof(struct Users), 0);
                //closesocket(ConnectionSocket);
            }

        }
        break;

    default :
        break;

    }

}

}

closesocket(ConnectionSocket);
WSACleanup();
}

客户端(两者相同)

struct Users {

int message;
char userName[50];
char ipAddress[50];
int PortNumber;
bool online;

};


int main () {

struct sockaddr_in SvrAddr;
SOCKET ClientSocket;
int PortNumber = 20000;
char IPAddress[] = "127.0.0.1";
//char message[] = "Hello this is the client.";
char RxBuffer[128];

WORD wVersionRequested; 
WSADATA wsaData; 

wVersionRequested = MAKEWORD(2,3); //For Client 

if(WSAStartup(wVersionRequested, &wsaData) != 0) 
    return -1; 


ClientSocket = socket(AF_INET, SOCK_STREAM, 0);

SvrAddr.sin_family = AF_INET;
SvrAddr.sin_addr.s_addr = inet_addr(IPAddress);
SvrAddr.sin_port = htons(PortNumber);

connect(ClientSocket, (sockaddr*)&SvrAddr, sizeof(SvrAddr));



//cout << "Name: ";
//cin >> login;

//Send request to login
int log;
char * name = new char[128];
char * request = new char[128];
Users client;
Users talkto;


do {

    cout << "To login press (1) to end press (2). ";
    cin >> log;
    flushall();

    if (log == 1) {

        cout << "Username : ";
        cin.getline(name, 128, '\n');
        cout << endl;
        flushall();

        //Set client login info
        strcpy(client.userName, name);
        client.message = 1;



        send(ClientSocket, (char *)&client, sizeof(struct Users), 0);


        //Recieve acknowledgement
        recv(ClientSocket, RxBuffer, sizeof(RxBuffer), 0);
        //create temp users
        Users temp;

        memcpy(&temp, RxBuffer, sizeof(struct Users));

        //If logged in and received a message of type 2 (acknowledgement)
        if (temp.message == 2) {

            cout << "You have logged in." << endl << endl;

            cout << "Enter user to request user information: ";
            cin.getline(talkto.userName, 128, '\n');
            flushall();
            cout << endl;

            talkto.message = 3;

            //send request for user information packet
            send(ClientSocket, (char *)&talkto, sizeof(struct Users), 0);

            recv(ClientSocket, RxBuffer, sizeof(RxBuffer), 0);

            memcpy(&temp, RxBuffer, sizeof(struct Users));

            //if message received is of type 4 (acknowledgement of user request info)
            if (temp.message == 4) {

                cout << "Requested User: " << temp.userName << endl << "Online status: " << temp.online << endl << endl;
            }
        }

        //cout << temp.userName << endl << temp.online << endl << temp.message;
    } 

} while (log != 2);


closesocket(ClientSocket);


WSACleanup();



} 

【问题讨论】:

    标签: c networking tcp network-programming tcpclient


    【解决方案1】:

    您不要在循环内使用listen()。只有accept()。此外,您不使用nonblocking socket,但这是您的偏好。另一件事,每次完成accept 时,都必须使用closesocket。此外,您的recv() 必须在循环中处理,因为与发送不同,它可能会在接收到所有数据之前返回。

    你的服务器基本结构:

    struct sockaddr_in inAddr; //incoming address. Use it to distinguise between incoming clients
    struct sockaddr_in address;
    unsigned int inLen;
    int recvMsgSize;
    unsigned short port = 20000;
    Socket socket_handle, acceptSocket;
    
    socket_handle = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if(socket_handle == INVALID_SOCKET){
        //error
    }
    
    memset(&address, 0, sizeof(address));
    address.sin_family = AF_INET;
    address.sin_addr.s_addr = htonl(INADDR_ANY); //All incoming addresses
    address.sin_port = htons(port); //port must be unsigned short not int!
    if(bind(socket_handle, (struct sockaddr *)&address, sizeof(address)) < 0){
        //error
    }
    
    if(listen(socket_handle, MAXPENDING) < 0){
        //error
    }
    
    while(true){
        acceptSocket = accept(socket_handle, (struct sockaddr *) &inAddr, &inLen));
        if(acceptSocket == INVALID_SOCKET){
            //error
        }
    
        while(true){
            recvMsgSize = recv(acceptSocket, received_data, strlen(received_data), 0);
            if(recvMsgSize < 0){/*error*/}
            else if(recvMsgSize == 0){break;}
            else{/*receive your data*/}
        }
    
        (do other stuff...)
        closesocket(acceptSocket);
    }
    
    closesocket(socket_handle);
    WSACleanup();
    

    变态

    【讨论】:

    • 我需要 while 循环,因为我一直在寻找其他连接,它们会发送多个请求以登录/查看信息。
    • @user2981393 我更正了关于 while 循环的答案。我的错。
    • 我删除了监听,只有接受,然后在我的 while 循环结束时关闭套接字,但它不再接受新数据包,就像我的客户端将在第一个数据包之后发送另一个数据包并且服务器不接受它
    • 不确定recv 需要什么样的循环。像 do { int n = recv() } while (n != 0) ? while 循环必须包含多少,例如 recv 或直到主 while 循环完成之前?
    • @user2981393 查看我的新答案。您必须将您的地址设置为INADDR_ANY 才能接受所有地址。
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