【发布时间】:2016-07-05 08:53:52
【问题描述】:
目前我正在创建需要动态生成地形的统一游戏。我有一个这样做的想法,芽我不知道检查我的地形的大小(确切宽度),以便在另一个地形旁边实例化它。我搜索了一些解决方案,但我发现的所有东西都对我不起作用。地形模型是在搅拌机中创建的,没有缩放。请注意,我是初学者。
public Renderer rend;
public GameObject terr;
public void SpawnChild(GameObject prefab, Vector3 relativePosition, Quaternion relativeRotation)
{
GameObject childObj = Instantiate(prefab);
childObj.transform.parent = transform;
childObj.transform.localPosition = relativePosition;
childObj.transform.localRotation = relativeRotation;
childObj.transform.localScale = Vector3.one;
}
void Start ()
{
Vector3 center = rend.bounds.center;
SpawnChild(terr, center, Quaternion.identity);
}
【问题讨论】:
-
我试过这个:
public Renderer rend; public GameObject terr; public void SpawnChild(GameObject prefab, Vector3 relativePosition, Quaternion relativeRotation) { GameObject childObj = Instantiate(prefab); childObj.transform.parent = transform; childObj.transform.localPosition = relativePosition; childObj.transform.localRotation = relativeRotation; childObj.transform.localScale = Vector3.one; } void Start () { Vector3 center = rend.bounds.center; SpawnChild(terr, center, Quaternion.identity); } -
它生成的对象太远了
-
切勿将代码放入 cmets,edit your question 并将代码放在那里。