【发布时间】:2020-11-09 10:39:25
【问题描述】:
我在 mac 上使用 Xcode 10.1,因为我的 mac 在 10.13.6 上,所以我无法获得新版本。我是 C++ 和 OpenGL 的新手,所以我遵循了有关如何执行此操作的教程,但它是在 Windows 10 上,所以也许这就是问题所在?它使用的是随 Homebrew 一起安装的 GLFW 和 GLEW。
这是我的代码:
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
static unsigned int CompileShader(unsigned int type, const std::string& source)
{
unsigned int id = glCreateShader(type);
const char* src = source.c_str();
glShaderSource(id, 1, &src, nullptr);
glCompileShader(id);
int result;
glGetShaderiv(id, GL_COMPILE_STATUS, &result);
if(result == GL_FALSE)
{
int length;
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length);
char* message = (char*)alloca(length * sizeof(char));
glGetShaderInfoLog(id, length, &length, message);
std::cout << "Failed to compile " << (type == GL_VERTEX_SHADER ? "vertex" : "fragment") << " shader!" << std::endl;
std::cout << message << std::endl;
glDeleteShader(id);
return 0;
}
return id;
}
static unsigned int CreateShader(const std::string& vertexShader, const std::string& fragmentShader)
{
unsigned int program = glCreateProgram();
unsigned int vs = CompileShader(GL_VERTEX_SHADER, vertexShader);
unsigned int fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader);
glAttachShader(program, vs);
glAttachShader(program, fs);
glLinkProgram(program);
glValidateProgram(program);
glDeleteShader(vs);
glDeleteShader(fs);
return program;
}
int main(void)
{
GLFWwindow* window;
if (!glfwInit())
return -1;
window = glfwCreateWindow(640, 480, "Window", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
if(glewInit() != GLEW_OK)
std::cout << "Error!" << std::endl;
std::cout << glGetString(GL_VERSION) << std::endl;
float positions[6] = {
-0.5f, -0.5f,
0.0f, 0.5f,
0.5f, -0.5f
};
unsigned int buffer;
glGenBuffers(1, &buffer);
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), positions, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0);
std::string vertexShader =
"#version 330 core\n"
"\n"
"layout(location = 0) in vec4 position;\n"
"\n"
"void main()\n"
"{\n"
" glPosition = position;\n"
"}\n";
std::string fragmentShader =
"#version 450 core\n"
"\n"
"layout(location = 0) out vec4 colour;\n"
"\n"
"void main()\n"
"{\n"
" colour = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
unsigned int shader = CreateShader(vertexShader, fragmentShader);
glUseProgram(shader);
while (!glfwWindowShouldClose(window))
{
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}
当我运行这段代码时,控制台会这样写:
2.1 NVIDIA-10.4.14 310.90.30.05b27
Failed to compile vertex shader!
ERROR: 0:1: '' : version '330' is not supported
ERROR: 0:1: '' : syntax error: #version
ERROR: 0:3: 'layout' : syntax error: syntax error
Failed to compile fragment shader!
ERROR: 0:1: '' : version '450' is not supported
ERROR: 0:1: '' : syntax error: #version
ERROR: 0:3: 'layout' : syntax error: syntax error
Program ended with exit code: 0
我该如何解决这个问题?
【问题讨论】:
-
我怀疑 this 可能是相关的。