【发布时间】:2020-03-22 10:24:53
【问题描述】:
您好,我不断从下面的行中收到该错误消息
pygame.one_tile.blit(self.i_list[img_index], pos)
这是来自下面的函数
def create_grid(self, grid_size):
self.grid = [ ]
tile_width = self.surface.get_width() / grid_size
tile_height = self.surface.get_height() / grid_size
# this for loop creates each row in our grid
for i in range(grid_size):
one_row = [ ]
img_index = 0
for j in range(grid_size):
y = i * tile_height
x = j * tile_width
pos = (x,y)
one_tile = Tile(pos, tile_width, tile_height, self.surface)
pygame.one_tile.blit(self.i_list[img_index], pos)
img_index += 1
one_row.append(one_tile)
self.grid.append(one_row)
我正在为记忆游戏版本 1 编写代码(该游戏有 8 对图像,您需要记住哪张图像在哪张卡上并匹配一对),我一直收到该错误消息,但我没有;t真的知道我应该怎么做才能解决它。任何帮助将不胜感激。谢谢!! 我的完整代码是
import pygame, random
# User-defined functions
def main():
# initialize all pygame modules (some need initialization)
pygame.init()
# create a pygame display window
pygame.display.set_mode((500, 400))
# set the title of the display window
pygame.display.set_caption('A template for graphical games with two moving dots')
# get the display surface
w_surface = pygame.display.get_surface()
# create a game object
game = Game(w_surface)
# start the main game loop by calling the play method on the game object
game.play()
# quit pygame and clean up the pygame window
pygame.quit()
# User-defined classes
class Game:
# An object in this class represents a complete game.
def __init__(self, surface):
# Initialize a Game.
# - self is the Game to initialize
# - surface is the display window surface object
# === objects that are part of every game that we will discuss
self.surface = surface
self.bg_color = pygame.Color('black')
self.FPS = 60
self.game_Clock = pygame.time.Clock()
self.close_clicked = False
self.continue_game = True
# === game specific objects
self.max_frames = 150
self.frame_counter = 0
self.i_list = []
self.images = ["image1.bmp", "image2.bmp", "image3.bmp", "image4.bmp", "image5.bmp", "image6.bmp", "image7.bmp", "image8.bmp"]
for i in self.images:
pygame.image.load(i)
self.i_list.append(i)
self.i_list.append(i)
random.shuffle(self.i_list)
self.create_grid(4)
def create_grid(self, grid_size):
self.grid = [ ]
tile_width = self.surface.get_width() / grid_size
tile_height = self.surface.get_height() / grid_size
# this for loop creates each row in our grid
for i in range(grid_size):
one_row = [ ]
img_index = 0
for j in range(grid_size):
y = i * tile_height
x = j * tile_width
pos = (x,y)
one_tile = Tile(pos, tile_width, tile_height, self.surface)
pygame.one_tile.blit(self.i_list[img_index], pos)
img_index += 1
one_row.append(one_tile)
self.grid.append(one_row)
def play(self):
# Play the game until the player presses the close box.
# - self is the Game that should be continued or not.
while not self.close_clicked: # until player clicks close box
# play frame
self.handle_events()
self.draw()
if self.continue_game:
self.update()
self.decide_continue()
self.game_Clock.tick(self.FPS) # run at most with FPS Frames Per Second
def handle_events(self):
# Handle each user event by changing the game state appropriately.
# - self is the Game whose events will be handled
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
self.close_clicked = True
def draw(self):
# Draw all game objects.
# - self is the Game to draw
self.surface.fill(self.bg_color) # clear the display surface first
for row in self.grid:
for tile in row:
tile.draw()
pygame.display.update()
def update(self):
# Update the game objects for the next frame.
# - self is the Game to update
pass
def decide_continue(self):
# Check and remember if the game should continue
# - self is the Game to check
return True
class Tile:
# A tile represents one location on a grid. Tiles hold content
# (in this case, an X or an O).
def __init__(self, screen_position, width, height, surface):
# initialize one instance of our Tile class. Tiles represent
# one 'position' in our tic-tac-toe board.
# - self: the tile being initialized
# - screen_position: the [x, y] coordinates to draw the tile at
# - surface: the surface on which to draw the tile
# - height: the height of the tile when it is drawn
# - width: the width of the tile when it is drawn
self.screen_position = screen_position
self.surface = surface
self.content = ''
self.height = height
self.width = width
def draw(self):
# draw the contents of a tile to its surface.
tile_boundary = pygame.Rect(self.screen_position[0],
self.screen_position[1],
self.width,
self.height)
pygame.draw.rect(self.surface, pygame.Color("white"), tile_boundary, 2)
main()
【问题讨论】:
-
你想用 blit 实现什么?该命令的语法不正确,但
self.surface.blit(self.i_list[img_index], pos)似乎 正确...但这取决于您要做什么。Game.__init__()中也有一个错误 - 代码正在丢失它加载的图像。self.i_list.append( pygame.image.load(i) )可能会更好。
标签: python pygame attributeerror