【问题标题】:how to fix the size of the zoom in/ out image in iphone landscape? [closed]如何修复 iPhone 横向放大/缩小图像的大小? [关闭]
【发布时间】:2011-08-18 06:10:23
【问题描述】:

请为我提供如何使用给定的图像修复下一页上图像的大小输入/输出的逻辑。例如....宽度=100 和高度=150 然后图像是输入/输出到那个级别,如果用户缩放超过这个大小,那么图像也被固定到那个宽度,高度。

#import "PinchLibView.h"
#import <QuartzCore/QuartzCore.h>



    @implementation PinchLibView

    @synthesize pinchImage;
    @synthesize pinchScrlView;
    @synthesize figureImageView;
    @synthesize getWidth,getHeight;



        -(void)initPinch{
            figureRect = self.frame;
         contentView = [[UIView alloc]initWithFrame:CGRectMake(0,0,
                                                                  figureRect.size.width, 
                                                                  figureRect.size.height)]; 
            pinchScrlView = [[CustomScrollView alloc]init];
            figureImageView = [[UIImageView alloc]init];
            pinchScrlView.minimumZoomScale =1.0;
            pinchScrlView.maximumZoomScale = 4.0;
            //NSLog(@"%d %d",appDelegate.width1,appDelegate.height1);
            //getWidth=[appDelegate.width1 intValue];
            //getHeight=[appDelegate.height1 intValue];
            //NSLog(@"%d %d",getWidth,getHeight);
        }

        - (void)initScrollView{
            //figureImageView = [[UIImageView alloc]init];
            self.userInteractionEnabled = YES;
            //figureImageView.image = pinchImage;
             figureImageView.contentMode = UIViewContentModeScaleAspectFit;

             pinchScrlView.frame = CGRectMake(0,0, 
                                             figureRect.size.width,  
                                             figureRect.size.height); 

            [pinchScrlView setResetFrame:figureRect];

            pinchScrlView.hidden = NO;
            pinchScrlView.zoomScale = 1.0;
            pinchScrlView.delegate = self;  
            pinchScrlView.showsHorizontalScrollIndicator = NO;
            pinchScrlView.showsVerticalScrollIndicator = NO;    

            figureImageView.frame = CGRectMake(0,5,
                                               figureRect.size.width,figureRect.size.height-10); 

            [contentView addSubview:figureImageView];
            [pinchScrlView addSubview:contentView];

            [self addSubview:pinchScrlView];    


            CATransition *animation = [CATransition animation];
            animation.duration = 0.3f;
            animation.type = kCATransitionFade;

            pinchScrlView.zoomScale = 1.0;
            [pinchScrlView.layer addAnimation: animation forKey: nil];

            /*pinchScrlView.backgroundColor = [UIColor yellowColor];
            contentView.backgroundColor = [UIColor yellowColor];
            figureImageView.backgroundColor = [UIColor redColor];*/
            /*pinchScrlView.backgroundColor = [UIColor whiteColor];
            contentView.backgroundColor = [UIColor whiteColor];
            figureImageView.backgroundColor = [UIColor whiteColor]; */

        }

        - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{
                return contentView;
        }


        - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale{

            /*  Reset Image if scale in less than   1.0     */
            if(scale <= 1.0){   

            UIEdgeInsets anEdgeInset = { 0, 0, 0, 0};
            pinchScrlView.contentInset = anEdgeInset;

            pinchScrlView.scrlFlag = FALSE;
            pinchScrlView.zoomScale = 0.0;

            pinchScrlView.scrollEnabled = NO;

            CATransition *animation = [ CATransition animation ];
            animation.duration = 0.3f;
            animation.type = kCATransitionFade;

            self.frame = figureRect;
            pinchScrlView.frame = figureRect;

            [self.layer addAnimation: animation forKey: nil ];
            [figureImageView.layer addAnimation: animation forKey: nil ];
            contentView.frame = figureRect; 
            pinchScrlView.contentSize = figureRect.size;
            contentView.center = CGPointMake(self.frame.size.width/2,
                                             self.frame.size.height/2);
            pinchScrlView.center = CGPointMake(self.frame.size.width/2,
                                               self.frame.size.height/2);
        }   

        /*  Make image centered if scale in greater than 1.0  */
        if(pinchScrlView.zoomScale > 1.0 && !pinchScrlView.scrlFlag){
             pinchScrlView.frame = self.superview.frame;

             self.frame =  self.superview.frame;
            pinchScrlView.clipsToBounds = NO;
            pinchScrlView.scrollEnabled = NO;
            pinchScrlView.contentSize = pinchScrlView.frame.size;   
            pinchScrlView.scrlFlag = TRUE;

            CGRect innerFrame =  contentView.frame;//////////
            CGRect scrollerBounds =pinchScrlView.bounds;
            //CGRect scrollerBounds =CGRectMake(50,50,appDelegate.width1,appDelegate.height1);
            if ( ( innerFrame.size.width < scrollerBounds.size.width ) || ( innerFrame.size.height < scrollerBounds.size.height ) )
            {
                CGFloat tempx = contentView.center.x - ( scrollerBounds.size.width / 2 );
                CGFloat tempy = contentView.center.y - ( scrollerBounds.size.height / 2 ); 
                CGPoint myScrollViewOffset = CGPointMake(tempx, tempy);

                pinchScrlView.contentOffset = myScrollViewOffset;
            }
            else if ((innerFrame.size.width > scrollerBounds.size.width) 
                     || (innerFrame.size.height > scrollerBounds.size.height)){
                if(innerFrame.size.width > scrollerBounds.size.width){
                    pinchScrlView.zoomScale =  self.frame.size.width/figureRect.size.width;
                }else if(innerFrame.size.height > scrollerBounds.size.height){
                    pinchScrlView.zoomScale =  self.frame.size.height/figureRect.size.height;
                }
                CGFloat tempx = contentView.center.x - (scrollerBounds.size.width / 2 );
                CGFloat tempy = contentView.center.y - (scrollerBounds.size.height / 2 );
                CGPoint myScrollViewOffset = CGPointMake( tempx, tempy);
                pinchScrlView.contentOffset = myScrollViewOffset;
            }   

            UIEdgeInsets anEdgeInset = { 0, 0, 0, 0};
            if(scrollerBounds.size.width > innerFrame.size.width)
            {
                anEdgeInset.left = (scrollerBounds.size.width - innerFrame.size.width) / 2;
                anEdgeInset.right = -anEdgeInset.left;   
            }
            if(scrollerBounds.size.height > innerFrame.size.height)
            {
                anEdgeInset.top = (scrollerBounds.size.height - innerFrame.size.height) / 2;
                anEdgeInset.bottom = -anEdgeInset.top;   
            }
            pinchScrlView.contentInset = anEdgeInset;
        }

        if(pinchScrlView.zoomScale > 1.0){
            CGRect innerFrame = contentView.frame;

            CGRect scrollerBounds =  pinchScrlView.bounds;
            //CGRect scrollerBounds =CGRectMake(50,50,appDelegate.width1,appDelegate.height1);

            if((innerFrame.size.width < scrollerBounds.size.width) 
               || (innerFrame.size.height < scrollerBounds.size.height)){

                CGFloat tempx = contentView.center.x - (scrollerBounds.size.width / 2 );
                CGFloat tempy = contentView.center.y - (scrollerBounds.size.height / 2 );
                CGPoint myScrollViewOffset = CGPointMake( tempx, tempy);
                pinchScrlView.contentOffset = myScrollViewOffset;
            }
            else if((innerFrame.size.width > scrollerBounds.size.width) 
                    || (innerFrame.size.height > scrollerBounds.size.height)){
                if(innerFrame.size.width > scrollerBounds.size.width){
                    pinchScrlView.zoomScale =  self.frame.size.width/figureRect.size.width;
                }else if(innerFrame.size.height > scrollerBounds.size.height){
                    pinchScrlView.zoomScale =  self.frame.size.height/figureRect.size.height;
                }
                CGFloat tempx = contentView.center.x - (scrollerBounds.size.width / 2 );
                CGFloat tempy = contentView.center.y - (scrollerBounds.size.height / 2 );
                CGPoint myScrollViewOffset = CGPointMake( tempx, tempy);
                pinchScrlView.contentOffset = myScrollViewOffset;
            }

            UIEdgeInsets anEdgeInset = { 0, 0, 0, 0};
            if (scrollerBounds.size.width > innerFrame.size.width){
                anEdgeInset.left = (scrollerBounds.size.width - innerFrame.size.width) / 2;
                anEdgeInset.right = -anEdgeInset.left; 
            }
            if (scrollerBounds.size.height > innerFrame.size.height){
                anEdgeInset.top = (scrollerBounds.size.height - innerFrame.size.height) / 2;
                anEdgeInset.bottom = -anEdgeInset.top; 
            }
            pinchScrlView.contentInset = anEdgeInset;
           }    
        }

        @end

【问题讨论】:

  • 可能是我累了,但我无法理解您的问题。可以加标点吗?
  • 刚刚修复了图像的放大以固定宽度和高度,因此它就像动态宽度和高度
  • 嗨,我在这里 我们只是不知道您在问什么,因为您的问题根本没有任何意义。诸如此类的评论无助于改进它,而且一切都在阻止人们甚至不想尝试帮助你。
  • 我希望该图像只是放大和缩小到固定宽度,如果用户想要放大更多,但它不可能和用户给出的高度,例如。分别像 200 和 300。

标签: iphone ios4 iphone-sdk-3.0 ios-simulator cocos2d-iphone


【解决方案1】:

试试这个捏距离:

-(CGFloat) distanceBetweenTwoPoints:(CGPoint) fromPoint toPoint:(CGPoint) toPoint { 浮点长度X = fromPoint.x - toPoint.x; 浮点长度Y = fromPoint.y - toPoint.Y; 返回 sqrt((lengthX*lengthX) + (lengthY*lengthY));}

-(void) touchesBegan:(NSSet *) touches withEvent:(UIEvent *) event { //---你想出了一种检测双击的方法—— //--记录拖车接触的距离-- originalDistance = [self distanceBetweenTwoPoints:touch1PT toPoint: touch2PT];}

//---当用户在屏幕上移动手指时触发--- -(void) touchesMoved: (NSSet *) touches withEvent: (UIEvent *) event {

        //---you figure out a way to detect double tap--
        //---double-touch---
        //---get info of first touch---
        UITouch *touch1 = [[allTouches allObjects] objectAtIndex:0];

        //---get info of second touch---
        UITouch *touch2 = [[allTouches allObjects] objectAtIndex:1];

        //---get the points touched---
        CGPoint touch1PT = [touch1 locationInView:[self view]];
        CGPoint touch2PT = [touch2 locationInView:[self view]];

        CGFloat currentDistance = [self distanceBetweenTwoPoints:touch1PT
                                                         toPoint:touch2PT];

        //---zoom in---
        if (currentDistance > originalDistance) {
            imageView.frame = CGRectMake(imageView.frame.origin.x - 2,
                                         imageView.frame.origin.y - 2,
                                         imageView.frame.size.width + 4,
                                         imageView.frame.size.height + 4);
        }
        else {
            //---zoom out---
            imageView.frame = CGRectMake(imageView.frame.origin.x + 2,
                                         imageView.frame.origin.y + 2,
                                         imageView.frame.size.width - 4,
                                         imageView.frame.size.height - 4);
        }
        originalDistance = currentDistance;}

【讨论】:

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