【发布时间】:2019-02-08 06:58:25
【问题描述】:
我在 python/pygame 中创建了一个 AI,但即使经过数小时的调试,我也无法找到个体(点)没有发生变异的原因。几代之后,所有个体只是相互重叠并遵循相同的确切路径。但是在突变之后,它们的移动方式应该会有所不同。
这是每 2-3 代后 10 人的种群规模。
如您所见,仅仅几代之后,它们就重叠了,种群中的所有个体都一起移动,沿着完全相同的路径!我们需要突变!!!
如果您能发现任何错误,我将非常感谢您。谢谢!
我看到代码来自:https://www.youtube.com/watch?v=BOZfhUcNiqk&t 并试图用python制作它。这是我的代码
import pygame, random
import numpy as np
pygame.init()
width = 800
height = 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("The Dots")
FPS = 30
clock = pygame.time.Clock()
gameExit = False
grey = [30, 30, 30]
white = [255, 255, 255]
black = [0, 0, 0]
red = [255, 0, 0]
goal = [400, 10]
class Dot():
def __init__(self):
self.x = int(width/2)
self.y = int(height - 150)
self.r = 3
self.c = black
self.xVel = self.yVel = 0
self.xAcc = 0
self.yAcc = 0
self.dead = False
self.steps = 0
self.reached = False
self.brain = Brain(200)
def show(self):
pygame.draw.circle(screen, self.c, [int(self.x), int(self.y)], self.r)
def update(self):
if (self.x >= width or self.x <= 0 or self.y >= height or self.y <= 0):
self.dead = True
elif (np.sqrt((self.x-goal[0])**2 + (self.y-goal[1])**2) < 5):
self.reached = True
if not self.dead and not self.reached:
if len(self.brain.directions) > self.steps:
self.xAcc = self.brain.directions[self.steps][0]
self.yAcc = self.brain.directions[self.steps][1]
self.steps += 1
self.xVel += self.xAcc
self.yVel += self.yAcc
if self.xVel > 5:
self.xVel = 5
if self.yVel > 5:
self.yVel = 5
self.x += self.xVel
self.y += self.yVel
else: self.dead = True
def calculateFitness(self):
distToGoal = np.sqrt((self.x-goal[0])**2 + (self.y-goal[1])**2)
self.fitness = 1/(distToGoal**2)
return self.fitness
def getChild(self):
child = Dot()
child.brain = self.brain
return child
class Brain():
def __init__(self, size):
self.size = size
self.directions = []
self.randomize()
def randomize(self):
self.directions.append((np.random.normal(size=(self.size, 2))).tolist())
self.directions = self.directions[0]
def mutate(self):
for i in self.directions:
rand = random.random()
if rand < 1:
i = np.random.normal(size=(1, 2)).tolist()[0]
class Population():
def __init__(self, size):
self.size = size
self.dots = []
self.fitnessSum = 0
for i in range(self.size):
self.dots.append(Dot())
def show(self):
for i in self.dots:
i.show()
def update(self):
for i in self.dots:
i.update()
def calculateFitness(self):
for i in self.dots:
i.calculateFitness()
def allDead(self):
for i in self.dots:
if not i.dead and not i.reached:
return False
return True
def calculateFitnessSum(self):
self.fitnessSum = 0
for i in self.dots:
self.fitnessSum += i.fitness
def SelectParent(self):
rand = random.uniform(0, self.fitnessSum)
runningSum = 0
for i in self.dots:
runningSum += i.fitness
if runningSum > rand:
return i
def naturalSelection(self):
newDots = []
self.calculateFitnessSum()
for i in self.dots:
parent = self.SelectParent()
newDots.append(parent.getChild())
self.dots = newDots
def mutate(self):
for i in self.dots:
i.brain.mutate()
test = Population(100)
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
screen.fill(white)
if test.allDead():
#Genetic Algorithm
test.calculateFitness()
test.naturalSelection()
test.mutate()
else:
test.update()
test.show()
pygame.draw.circle(screen, red, goal, 4)
clock.tick(FPS)
pygame.display.update()
pygame.quit()
感谢您的帮助!
【问题讨论】:
-
你的意思是他们没有变异?你能说得更具体点吗?
-
嘿,我刚刚添加了几张图片并澄清了我的观点。我建议您自己测试代码以更好地理解它。谢谢!
-
欢迎来到 StackOverflow。请按照您创建此帐户时的建议阅读并遵循帮助文档中的发布指南。 Minimal, complete, verifiable example 适用于此。在您发布 MCVE 代码并准确描述问题之前,我们无法有效地帮助您。请参阅这个可爱的 debug 博客寻求帮助。
标签: python algorithm artificial-intelligence mutation genetic