【发布时间】:2012-11-13 13:42:30
【问题描述】:
我了解多点触控事件的基本原理
- 当手指触摸视图/屏幕时,该视图将收到
ccTouchesBegan和一组UITouch。 -
UITouch将保存每个手指的位置 (CGPoint) 及其唯一性。 - 如果多个手指同时触摸视图,则会向视图发送 2 个
UITouch。 - 有时视图会收到
ccTouchesBegan,其中2 个UITouch或ccTouchesBegan将被调用,因为每个手指一个接一个地触摸。 - 如果 finger1 正在移动视图,则将收到
ccTouchesMoved和一个UITouch。
我的问题是如何在每个手指触摸时分别画线,将 1 或 2 个手指放在屏幕上并为每个手指触摸开始/移动/结束画线?
以下代码仅在单点触控时有效,但对于多点触控,由于上述第 3 点和第 4 点,它将无法正常工作。
就是这样
-(void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([touches count] > 0) {
// handle multi touch
UITouch *touch1 = [[touches allObjects] objectAtIndex:0];
CGPoint touchLocation1 = [touch1 locationInView: [touch1 view]];
touchLocation1 = [[CCDirector sharedDirector] convertToGL: touchLocation1];
Edge *temEdge1 = (Edge*)[temEdges objectAtIndex:0];
[[temEdge1 end] updateXY:touchLocation1];
[[temEdge1 start] updateXY:touchLocation1];
if ([touches count] > 1) {
UITouch *touch2 = [[touches allObjects] objectAtIndex:1];
CGPoint touchLocation2 = [touch2 locationInView: [touch2 view]];
touchLocation2 = [[CCDirector sharedDirector] convertToGL: touchLocation2];
Edge *temEdge2 = (Edge*)[temEdges objectAtIndex:1];
[[temEdge2 end] updateXY:touchLocation2];
[[temEdge2 start] updateXY:touchLocation2];
}
}
}
-(void) ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([touches count] > 0) {
// handle multi touch
UITouch *touch1 = [[touches allObjects] objectAtIndex:0];
CGPoint touchLocation1 = [touch1 locationInView: [touch1 view]];
touchLocation1 = [[CCDirector sharedDirector] convertToGL: touchLocation1];
Edge *temEdge1 = (Edge*)[temEdges objectAtIndex:0];
[[temEdge1 end] updateXY:touchLocation1];
if ([touches count] > 1) {
UITouch *touch2 = [[touches allObjects] objectAtIndex:1];
CGPoint touchLocation2 = [touch2 locationInView: [touch2 view]];
touchLocation2 = [[CCDirector sharedDirector] convertToGL: touchLocation2];
Edge *temEdge2 = (Edge*)[temEdges objectAtIndex:1];
[[temEdge2 end] updateXY:touchLocation2];
}
}
}
-(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if ([touches count] > 0) {
// handle multi touch
UITouch *touch1 = [[touches allObjects] objectAtIndex:0];
CGPoint touchLocation1 = [touch1 locationInView: [touch1 view]];
touchLocation1 = [[CCDirector sharedDirector] convertToGL: touchLocation1];
Edge *temEdge1 = (Edge*)[temEdges objectAtIndex:0];
[[temEdge1 end] updateXY:touchLocation1];
if ([touches count] > 1) {
UITouch *touch2 = [[touches allObjects] objectAtIndex:1];
CGPoint touchLocation2 = [touch2 locationInView: [touch2 view]];
touchLocation2 = [[CCDirector sharedDirector] convertToGL: touchLocation2];
Edge *temEdge2 = (Edge*)[temEdges objectAtIndex:1];
[[temEdge2 end] updateXY:touchLocation2];
}
}
}
-(void)draw
{
[super draw];
glLineWidth(5.f);
ccDrawColor4B(0, 0, 255, 255);
for (Edge *temEdge in temEdges) {
CGPoint start = [[temEdge start] toCCP];
CGPoint end = [[temEdge end] toCCP];
ccDrawLine(start , end);
}
}
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