【发布时间】:2018-06-20 17:47:19
【问题描述】:
我的代码有什么问题。我试图在画布上加载图像背景,然后在图像画布上绘制几个矩形。我的图像没有显示在画布上,或者它完全覆盖了我的矩形。
我已经关注了这个SO 问题,但它仍然发生了。
//Initialize a new Box, add it, and invalidate the canvas
function addRect(x, y, w, h, fill) {
var rect = new Box;
rect.x = x;
rect.y = y;
rect.w = w
rect.h = h;
rect.fill = fill;
boxes.push(rect);
invalidate();
}
// holds all our rectangles
var boxes = [];
// initialize our canvas, add a ghost canvas, set draw loop
// then add everything we want to intially exist on the canvas
function drawbackground(canvas,ctx,onload){
var img = new Image();
img.onload = function(){
// canvas.width = img.width;
// canvas.height = img.height;
ctx.drawImage(img);
//addRect(200, 200, 200, 200, '#FFC02B');
onload(canvas,ctx);
};
img.src = "https://cdnimages.opentip.com/full/VLL/VLL-LET-G.jpg";
}
function init() {
// canvas = fill_canvas();
canvas = document.getElementById('canvas');
HEIGHT = canvas.height;
WIDTH = canvas.width;
ctx = canvas.getContext('2d');
ghostcanvas = document.createElement('canvas');
ghostcanvas.height = HEIGHT;
ghostcanvas.width = WIDTH;
gctx = ghostcanvas.getContext('2d');
// make draw() fire every INTERVAL milliseconds
setInterval(draw, INTERVAL);
// set our events. Up and down are for dragging,
// double click is for making new boxes
canvas.onmousedown = myDown;
canvas.onmouseup = myUp;
canvas.ondblclick = myDblClick;
// add custom initialization here:
drawbackground(canvas,ctx);
//context.globalCompositeOperation = 'destination-atop';
// add an orange rectangle
addRect(200, 200, 200, 200, '#FFC02B');
// add a smaller blue rectangle
addRect(25, 90, 250, 150 , '#2BB8FF');
}
//wipes the canvas context
function clear(c) {
c.clearRect(0, 0, WIDTH, HEIGHT);
}
...
【问题讨论】:
标签: javascript html canvas