【发布时间】:2015-09-07 18:40:03
【问题描述】:
我在模仿http://threejs.org/examples/canvas_geometry_cube.html 通过使用带有纹理映射的 3d.obj 文件。
但我不断收到以下错误,而且旋转完全关闭。
未捕获的类型错误:无法读取未定义的属性“旋转”
【问题讨论】:
标签: object 3d rotation three.js loader
我在模仿http://threejs.org/examples/canvas_geometry_cube.html 通过使用带有纹理映射的 3d.obj 文件。
但我不断收到以下错误,而且旋转完全关闭。
未捕获的类型错误:无法读取未定义的属性“旋转”
【问题讨论】:
标签: object 3d rotation three.js loader
在为group 赋值的地方,加载代码尚未执行,obj 没有值。在加载函数中移动这 10 行代码。
【讨论】:
我已经完成了,如果有人需要知道您需要应用矩阵旋转。
这是一个例子。
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
//plane.rotation.y = group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
var rotation = new THREE.Matrix4().makeRotationY(Math.PI/2);
var translation = new THREE.Matrix4().makeTranslation(0, 0, 0);
rotation = group.rotation.y += (targetRotation - group.rotation.y);
var transformation = new THREE.Matrix4().makeTranslation(0, 0, 0).makeRotationY(rotation * 0.01 * 0.3) ;
group.applyMatrix(transformation);
renderer.render( scene, camera );
}
【讨论】:
render() 逻辑毫无意义。另外,您每秒实例化 3 x 60 = 180 Matrix4s。你需要能够解释每一行代码在做什么。