【发布时间】:2021-03-26 21:40:57
【问题描述】:
我正在使用three.js 开发一个3D 立方体,它可以连续旋转和平移。 3D 立方体现在使用随机生成的数字旋转(最终数字将来自加速度计和陀螺仪)。 下面是 HTML 代码:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<link rel="stylesheet" type="css" href="style.css">
<script src="https://threejs.org/build/three.min.js"></script>
<script src= "https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script type="module"> import * as THREE from "https://threejsfundamentals.org/threejs/resources/threejs/r122/build/three.module.js"</script>
</head>
<h1 style="color:red">3D Model Rotation and Translation</h1>
<body>
<canvas id="canvas" width="1500" height="800" style="border:1px solid #000000;"></canvas>
</body>
<script src="index.js"></script>
</html>
下面是javascript代码:
function main() {
const canvas = document.querySelector('#canvas');
const renderer = new THREE.WebGLRenderer({canvas});
var context = canvas.getContext("2d");
const fov = 60;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 2000;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, 50, 1.5);
camera.up.set(0, 0, 1);
camera.lookAt(0, 0, 0);
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.PointLight(color, intensity);
scene.add(light);
}
// an array of objects who's rotation to update
const objects = [];
const radius = 3;
const widthSegments = 3;
const heightSegments = 3;
const sphereGeometry = new THREE.BoxGeometry(
radius, widthSegments, heightSegments);
const sunMaterial = new THREE.MeshBasicMaterial({color: "green",wireframe: false});
const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
// var worldAxis = new THREE.AxesHelper(50);
// scene.add(sunMesh);
var cubeAxis = new THREE.AxesHelper(10);
sunMesh.add(cubeAxis);
sunMesh.scale.set(2, 2, 2);
scene.add(sunMesh);
objects.push(sunMesh);
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render(speed) {
speed *= 0.001;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
objects.forEach((obj) => {
obj.rotation.x = speed+1;
obj.rotation.y = speed+2;
obj.rotation.z = speed+34;
obj.position.x = speed+1;
obj.position.y = speed+2;
obj.position.z = speed+2;
console.log(obj.rotation.x)
});
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();
不幸的是,我在 stackoverflow 和其他网站上寻找解决方案,但找不到可以轻松集成到代码中的合适解决方案。因此,如果有人可以帮助我,我将不胜感激。
【问题讨论】:
标签: javascript html three.js 3d