【发布时间】:2016-10-28 01:16:12
【问题描述】:
我一直在研究 TCP NAT Punch Through 服务器/客户端聊天室设置。我已经在 UDP 中成功设置了它,现在我想为 TCP 做同样的事情,因为我的套接字 atm 有点粗糙。
客户端可以通过任何方式正常连接并聊天和接收回显,但取决于连接的数量,它会根据连接的客户端数量回显给发送消息的同一客户端。例如,3 个客户端连接客户端 2 发送一个 ping,它会向客户端 2 回显 3 次。它应该通过所有已连接用户的 IPEndPoint List 循环并执行 sock.SendTo(data,data.Length,clients[i]);
但它会回显给发送消息的客户端。不知道我做错了什么,但我认为我做得很好。但这让我很困扰。一些关于我做错了什么的指导将不胜感激。
private static void Main(string[] args)
{
//create a socket
//create a end point to listen on
//bind
//listen
//accept the socket on a new socket
//receive
//store the connection in a list
//ping back on their socket
//go back to listening state
Console.Title = " TCP NAT PT Server";
StartServer();
}
private static void StartServer()
{
Thread ListenThread = new Thread(new ThreadStart(Listen));
ListenThread.Start();
Console.WriteLine("ListenThread: " + ListenThread.ThreadState);
}
private static void Listen()
{
try
{
server.Bind(ep);
server.Listen(0);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
while (true)
{
try
{
Socket handler = server.Accept();
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientCommunication));
clientThread.Start((object)handler);
Console.WriteLine("ReceiveThread: " + clientThread.ThreadState);
string rstr = handler.RemoteEndPoint.ToString();
string[] rdata = rstr.Split(':');
IPEndPoint rep = new IPEndPoint(IPAddress.Parse(rdata[0]), int.Parse(rdata[1]));
clients.Add(rep);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
private static void HandleClientCommunication(object Client)
{
Socket sock = (Socket)Client;
byte[] data = new byte[1024];
string str = string.Empty;
while (true)
{
try
{
int rec = sock.Receive(data, SocketFlags.None);
Array.Resize(ref data, rec);
str = Encoding.ASCII.GetString(data);
Console.WriteLine(sock.RemoteEndPoint.ToString() + " >> " + str);
//Console.WriteLine(clients.Count);
//Console.WriteLine(clients[0].Address + ":" + clients[0].Port);
string temp = Encoding.ASCII.GetString(data);
temp = "Echo: " + temp;
data = Encoding.ASCII.GetBytes(temp);
Console.WriteLine("Data.Length: " + temp.Length);
for (int i = 0; i < clients.Count; i++)
{
sock.SendTo(data, data.Length, SocketFlags.None, clients[i]);
//sock.Send(data, data.Length, SocketFlags.None);
}
data = new byte[1024];
}
catch (Exception e)
{
//socket error
Console.WriteLine(e.Message);
}
}
【问题讨论】:
标签: c# multithreading sockets tcp server