【发布时间】:2015-08-23 17:18:10
【问题描述】:
当我尝试用箭头键控制我的角色时,一切正常,但过了一会儿我得到了这个错误:
线程“AWT-EventQueue-0”java.lang.StackOverflowError 中的异常
然后
在 java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:249)
多次。我所拥有的课程甚至没有 249 行代码长,所以我不知道在哪里寻找问题。我的代码现在很乱,但如果它可以帮助任何人想出答案,我会发布它。
import javax.swing.JButton;
import javax.swing.JComponent;
import java.awt.Graphics;
import javax.swing.JFrame;
import java.awt.image.*;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import java.awt.event.*;
import java.awt.*;
import javax.swing.*;
public class mainFrame extends JPanel implements Runnable, KeyListener {
static boolean gameIsRunning = false;
static final int TARGET_FPS = 1;
static int x = 100;
static int y = 100;
static long startTime = 0;
static long elapsedTime = 0;
static long waitTime = 0;
JFrame window = new JFrame("Out from Eden");
JPanel panel = new JPanel();
getResources get = new getResources();
BufferedImage player = get.getImg("player");
static int playerVal = 0;
static int i = 0;
static String currentState = "";
static int lastFacing = 0;
public void createFrame() {
gameIsRunning = true;
gameStart();
}
public void setGame(boolean game) {
gameIsRunning = game;
}
public void gameStart() {
(new Thread(new mainFrame())).start();
}
public void run() {
while (gameIsRunning == true) {
startTime = System.nanoTime();
updateGame();
renderGame();
elapsedTime = System.nanoTime() - startTime;
waitTime = (TARGET_FPS * 10) - (elapsedTime / 1000000);
if (waitTime < 0) {
waitTime = 5;
}
try {
Thread.sleep(waitTime);
} catch (Exception e) {
e.printStackTrace();
}
}
}
public void updateGame() {
if (x > 800) {
x = 0;
}
if (currentState == "left") {
x--;
}
if (currentState == "right") {
x++;
}
player = royImage();
}
public BufferedImage royImage() {
if (currentState == "right") {
lastFacing = 2;
i++;
if (playerVal == 0) {
playerVal = 1;
i = 0;
player = get.getImg("royWalk1");
}
if (playerVal == 1 && i > 20) {
playerVal = 2;
i = 0;
return get.getImg("royWalk2");
}
if (playerVal == 2 && i > 20) {
playerVal = 3;
i = 0;
player = get.getImg("royWalk3");
}
if (playerVal == 3 && i > 20) {
playerVal = 4;
i = 0;
player = get.getImg("royWalk4");
}
if (playerVal == 4 && i > 20) {
playerVal = 0;
i = 0;
player = get.getImg("royWalk1");
}
}
if (currentState == "left") {
lastFacing = 1;
i++;
if (playerVal == 0) {
playerVal = 1;
i = 0;
player = get.getImg("royWalkL1");
}
if (playerVal == 1 && i > 20) {
playerVal = 2;
i = 0;
player = get.getImg("royWalkL2");
}
if (playerVal == 2 && i > 20) {
playerVal = 3;
i = 0;
player = get.getImg("royWalkL3");
}
if (playerVal == 3 && i > 20) {
playerVal = 4;
i = 0;
player = get.getImg("royWalkL4");
}
if (playerVal == 4 && i > 20) {
playerVal = 0;
i = 0;
player = get.getImg("royWalkL1");
}
}
if (currentState == "null") {
i = 0;
playerVal = 0;
if (lastFacing == 1) {
player = get.getImg("playerL");
}
if (lastFacing == 2) {
player = get.getImg("player");
}
}
return player;
}
public void renderGame() {
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setBounds(30, 30, 700, 500);
panel.setLayout(new BorderLayout());
window.getContentPane().add(panel);
panel.add(this);
window.setFocusable(true);
window.setFocusTraversalKeysEnabled(false);
window.setVisible(true);
window.addKeyListener(this);
repaint();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.drawString("Hello", x, y);
g2.drawLine(0, 63, 700, 63);
g2.drawImage(player, x - 100, y - 100, null);
}
public void keyTyped(KeyEvent e) {
}
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
if (code == KeyEvent.VK_UP) {
currentState = "up";
}
if (code == KeyEvent.VK_DOWN) {
currentState = "down";
}
if (code == KeyEvent.VK_LEFT) {
currentState = "left";
}
if (code == KeyEvent.VK_RIGHT) {
currentState = "right";
}
}
public void keyReleased(KeyEvent e) {
currentState = "null";
}
}
谁能帮我弄清楚为什么会出现堆栈溢出错误以及如何避免它?
【问题讨论】:
-
请发布完整的堆栈跟踪。请指出哪一行代码有问题。您可能正在进行递归,您应该通过发布一个完整的问题来帮助我们找到它。
-
堆栈跟踪只是“线程中的异常“AWT-EventQueue-0”java.lang.StackOverflowError”一次然后“在 java.awt.AWTEventMulticaster.keyPressed(AWTEventMulticaster.java:249)”重复了很多次。
-
以后,将完整的堆栈跟踪与您的问题一样发布,而不是在评论中,因为它太重要了,不能隐藏在评论中。但现在并不重要,因为我知道你的问题——你在
while (true)循环中重新添加 KeyListener——危险代码。您只想添加一次 KeyListener,实际上根本不想使用它,因为即使是 Oracle 也建议您避免使用它来支持 Key Bindings。 -
另外请注意,您的问题与 ActionListeners 无关,与 StackOverflow 错误有关。
标签: java swing stack-overflow actionlistener arrow-keys