【发布时间】:2018-01-07 01:19:01
【问题描述】:
由于在提出这个问题时 C# 没有 OrderedDictionary 的通用实现,我从 here 下载了一个。非常清楚,我在 Unity 游戏引擎中使用它和 MonoDevelop 来编写游戏代码。
实现似乎很好地组合在一起,但是它给了我一个模棱两可的方法调用,警告我似乎无法弄清楚的解决方案。有人可以解释一下这里发生了什么并提出一个可能的解决方案来消除警告吗?
这里具体来说是类似的方法调用:
IDictionaryEnumerator IOrderedDictionary.GetEnumerator()
{
return Dictionary.GetEnumerator();
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return Dictionary.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return List.GetEnumerator();
}
IEnumerator<KeyValuePair<TKey, TValue>> IEnumerable<KeyValuePair<TKey,TValue>>.GetEnumerator()
{
return List.GetEnumerator();
}
这是错误:
[Warning] [CS0278] `TurboLabz.Game.IOrderedDictionary<string,TurboLabz.Game.RoomInfo>' contains ambiguous implementation of `enumerable' pattern.
Method `System.Collections.Specialized.IOrderedDictionary.GetEnumerator()' is ambiguous with method `System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<string,TurboLabz.Game.RoomInfo>>.GetEnumerator()'
提前致谢。
编辑:
这是我拥有的代码库中的源代码及其用法:
IOrderedDictionary.cs
using System.Collections.Generic;
using System.Collections.Specialized;
namespace TurboLabz.Game
{
public interface IOrderedDictionary<TKey, TValue> : IOrderedDictionary, IDictionary<TKey, TValue>
{
new int Add(TKey key, TValue value);
void Insert(int index, TKey key, TValue value);
new TValue this[int index]
{
get;
set;
}
}
}
OrderedDictionary.cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
namespace TurboLabz.Game
{
public class OrderedDictionary<TKey, TValue> : IOrderedDictionary<TKey, TValue>
{
private const int DefaultInitialCapacity = 0;
private static readonly string _keyTypeName = typeof(TKey).FullName;
private static readonly string _valueTypeName = typeof(TValue).FullName;
private static readonly bool _valueTypeIsReferenceType = !typeof(ValueType).IsAssignableFrom(typeof(TValue));
private Dictionary<TKey, TValue> _dictionary;
private List<KeyValuePair<TKey, TValue>> _list;
private IEqualityComparer<TKey> _comparer;
private object _syncRoot;
private int _initialCapacity;
public OrderedDictionary()
: this(DefaultInitialCapacity, null)
{
}
public OrderedDictionary(int capacity)
: this(capacity, null)
{
}
public OrderedDictionary(IEqualityComparer<TKey> comparer)
: this(DefaultInitialCapacity, comparer)
{
}
public OrderedDictionary(int capacity, IEqualityComparer<TKey> comparer)
{
if(0 > capacity)
throw new ArgumentOutOfRangeException("capacity", "'capacity' must be non-negative");
_initialCapacity = capacity;
_comparer = comparer;
}
private static TKey ConvertToKeyType(object keyObject)
{
if(null == keyObject)
{
throw new ArgumentNullException("key");
}
else
{
if(keyObject is TKey)
return (TKey)keyObject;
}
throw new ArgumentException("'key' must be of type " + _keyTypeName, "key");
}
private static TValue ConvertToValueType(object value)
{
if(null == value)
{
if(_valueTypeIsReferenceType)
return default(TValue);
else
throw new ArgumentNullException("value");
}
else
{
if(value is TValue)
return (TValue)value;
}
throw new ArgumentException("'value' must be of type " + _valueTypeName, "value");
}
private Dictionary<TKey, TValue> Dictionary
{
get
{
if(null == _dictionary)
{
_dictionary = new Dictionary<TKey, TValue>(_initialCapacity, _comparer);
}
return _dictionary;
}
}
private List<KeyValuePair<TKey, TValue>> List
{
get
{
if(null == _list)
{
_list = new List<KeyValuePair<TKey, TValue>>(_initialCapacity);
}
return _list;
}
}
IDictionaryEnumerator IOrderedDictionary.GetEnumerator()
{
return Dictionary.GetEnumerator();
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return Dictionary.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return List.GetEnumerator();
}
IEnumerator<KeyValuePair<TKey, TValue>> IEnumerable<KeyValuePair<TKey,TValue>>.GetEnumerator()
{
return List.GetEnumerator();
}
public void Insert(int index, TKey key, TValue value)
{
if(index > Count || index < 0)
throw new ArgumentOutOfRangeException("index");
Dictionary.Add(key, value);
List.Insert(index, new KeyValuePair<TKey, TValue>(key, value));
}
void IOrderedDictionary.Insert(int index, object key, object value)
{
Insert(index, ConvertToKeyType(key), ConvertToValueType(value));
}
public void RemoveAt(int index)
{
if(index >= Count || index < 0)
throw new ArgumentOutOfRangeException("index", "'index' must be non-negative and less than the size of the collection");
TKey key = List[index].Key;
List.RemoveAt(index);
Dictionary.Remove(key);
}
public TValue this[int index]
{
get
{
return List[index].Value;
}
set
{
if(index >= Count || index < 0)
throw new ArgumentOutOfRangeException("index", "'index' must be non-negative and less than the size of the collection");
TKey key = List[index].Key;
List[index] = new KeyValuePair<TKey, TValue>(key, value);
Dictionary[key] = value;
}
}
object IOrderedDictionary.this[int index]
{
get
{
return this[index];
}
set
{
this[index] = ConvertToValueType(value);
}
}
void IDictionary<TKey, TValue>.Add(TKey key, TValue value)
{
Add(key, value);
}
public int Add(TKey key, TValue value)
{
Dictionary.Add(key, value);
List.Add(new KeyValuePair<TKey,TValue>(key, value));
return Count - 1;
}
void IDictionary.Add(object key, object value)
{
Add(ConvertToKeyType(key), ConvertToValueType(value));
}
public void Clear()
{
Dictionary.Clear();
List.Clear();
}
public bool ContainsKey(TKey key)
{
return Dictionary.ContainsKey(key);
}
bool IDictionary.Contains(object key)
{
return ContainsKey(ConvertToKeyType(key));
}
bool IDictionary.IsFixedSize
{
get
{
return false;
}
}
public bool IsReadOnly
{
get
{
return false;
}
}
ICollection IDictionary.Keys
{
get
{
return (ICollection)Keys;
}
}
public int IndexOfKey(TKey key)
{
if(null == key)
throw new ArgumentNullException("key");
for(int index = 0; index < List.Count; index++)
{
KeyValuePair<TKey, TValue> entry = List[index];
TKey next = entry.Key;
if(null != _comparer)
{
if(_comparer.Equals(next, key))
{
return index;
}
}
else if(next.Equals(key))
{
return index;
}
}
return -1;
}
public bool Remove(TKey key)
{
if(null == key)
throw new ArgumentNullException("key");
int index = IndexOfKey(key);
if(index >= 0)
{
if(Dictionary.Remove(key))
{
List.RemoveAt(index);
return true;
}
}
return false;
}
void IDictionary.Remove(object key)
{
Remove(ConvertToKeyType(key));
}
ICollection IDictionary.Values
{
get
{
return (ICollection)Values;
}
}
public TValue this[TKey key]
{
get
{
return Dictionary[key];
}
set
{
if(Dictionary.ContainsKey(key))
{
Dictionary[key] = value;
List[IndexOfKey(key)] = new KeyValuePair<TKey, TValue>(key, value);
}
else
{
Add(key, value);
}
}
}
object IDictionary.this[object key]
{
get
{
return this[ConvertToKeyType(key)];
}
set
{
this[ConvertToKeyType(key)] = ConvertToValueType(value);
}
}
void ICollection.CopyTo(Array array, int index)
{
((ICollection)List).CopyTo(array, index);
}
public int Count
{
get
{
return List.Count;
}
}
bool ICollection.IsSynchronized
{
get
{
return false;
}
}
object ICollection.SyncRoot
{
get
{
if(this._syncRoot == null)
{
System.Threading.Interlocked.CompareExchange(ref this._syncRoot, new object(), null);
}
return this._syncRoot;
}
}
public ICollection<TKey> Keys
{
get
{
return Dictionary.Keys;
}
}
public bool TryGetValue(TKey key, out TValue value)
{
return Dictionary.TryGetValue(key, out value);
}
public ICollection<TValue> Values
{
get
{
return Dictionary.Values;
}
}
void ICollection<KeyValuePair<TKey,TValue>>.Add(KeyValuePair<TKey, TValue> item)
{
Add(item.Key, item.Value);
}
bool ICollection<KeyValuePair<TKey,TValue>>.Contains(KeyValuePair<TKey, TValue> item)
{
return ((ICollection<KeyValuePair<TKey,TValue>>)Dictionary).Contains(item);
}
void ICollection<KeyValuePair<TKey,TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
((ICollection<KeyValuePair<TKey,TValue>>)Dictionary).CopyTo(array, arrayIndex);
}
bool ICollection<KeyValuePair<TKey,TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
return Remove(item.Key);
}
}
}
这就是上面给定的 OrderedDictionary 的使用方式:
IRoomSettingsModel.cs
namespace TurboLabz.Game
{
public interface IRoomSettingsModel
{
IOrderedDictionary<string, RoomInfo> settings { get; set; }
}
}
RoomSettingsModel.cs
namespace TurboLabz.Game
{
public class RoomSettingsModel : IRoomSettingsModel
{
public IOrderedDictionary<string, RoomInfo> settings { get; set; }
public RoomSettingsModel()
{
settings = new OrderedDictionary<string, RoomInfo>();
}
}
public struct RoomInfo
{
public string id;
public long gameDuration;
public long prize;
}
}
GSService.cs
namespace TurboLabz.Game
{
public class SomeService
{
public IRoomSettingsModel roomSettingsModel = new RoomSettingsModel();
public void ReadModel()
{
foreach (KeyValuePair<string, RoomInfo> room in roomSettingsModel.settings)
{
RoomInfo roomInfo = room.Value;
Debug.Log(roomInfo.id);
}
}
}
}
为了保密,我在此处稍微更改了代码,但总体而言,它应该传达了这个想法。上面使用中最重要的语句是foreach (KeyValuePair<string, RoomInfo> room in roomSettingsModel.settings),它是警告的来源。正是在这一行中,我认为编译器对调用哪个GetEnumerator() 方法感到困惑。
首先,这真的是问题吗?其次,我该如何解决这个问题?
【问题讨论】:
-
你在找这个
OrderedDictionary吗? msdn.microsoft.com/en-us/library/… -
GitHub上有一个实现。关于这个 SO 主题的链接和更多信息 stackoverflow.com/questions/2629027/… .net 框架内部还有一个 stackoverflow.com/a/15689280/169714
-
不,我不是在
System.Collections.Specialized中寻找OrderedDictionary。我正在寻找它的通用版本。我也有。我的问题是关于我在问题中所述的代码中收到的警告。 -
@MubeenIqbal 你能包括你继承自
OrderedDictionary的类吗?我无法重现警告。 -
@mayo 我已在问题的编辑中包含了源代码。我认为,如果您在
foreach中迭代OrderedDictionary,那么编译器就会感到困惑并引发警告。
标签: c# generics unity3d compiler-warnings ordereddictionary