【发布时间】:2018-03-15 22:19:45
【问题描述】:
我有一个物体在地形上移动,第三人称相机跟随它,当我在不同方向移动它一段距离后,即使它没有移动并且相机围绕它旋转,它也会开始摇晃或振动,这是物体的移动代码
double& delta = engine.getDeltaTime();
GLfloat velocity = delta * movementSpeed;
glm::vec3 t(glm::vec3(0, 0, 1) * (velocity * 3.0f));
//translate the objet atri before rendering
matrix = glm::translate(matrix, t);
//get the forward vetor of the matrix
glm::vec3 f(matrix[2][0], matrix[2][1], matrix[2][2]);
f = glm::normalize(f);
f = f * (velocity * 3.0f);
f = -f;
camera.translate(f);
并且相机旋转是
void Camera::rotate(GLfloat xoffset, GLfloat yoffset, glm::vec3& c, double& delta, GLboolean constrainpitch) {
xoffset *= (delta * this->rotSpeed);
yoffset *= (delta * this->rotSpeed);
pitch += yoffset;
yaw += xoffset;
if (constrainpitch) {
if (pitch >= maxPitch) {
pitch = maxPitch;
yoffset = 0;
}
if (pitch <= minPitch) {
pitch = minPitch;
yoffset = 0;
}
}
glm::quat Qx(glm::angleAxis(glm::radians(yoffset), glm::vec3(1.0f, 0.0f, 0.0f)));
glm::quat Qy(glm::angleAxis(glm::radians(xoffset), glm::vec3(0.0f, 1.0f, 0.0f)));
glm::mat4 rotX = glm::mat4_cast(Qx);
glm::mat4 rotY = glm::mat4_cast(Qy);
view = glm::translate(view, c);
view = rotX * view;
view = view * rotY;
view = glm::translate(view, -c);
}
【问题讨论】:
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我添加了更多信息的答案