【发布时间】:2021-09-03 23:54:48
【问题描述】:
几天前我开始制作我的第一个专业pygame(以前没有做过任何pygame),所以我第一次制作了一个主菜单,用于实际游戏,然后是游戏,所以我有2个文件在那个项目中(主菜单和游戏)。 但几秒钟后,我意识到我不知道如何通过单击开始按钮从主菜单开始游戏。所以我需要一些帮助......
我会让你失望我的主菜单代码。
import pygame
import pygame.freetype
from pygame.sprite import Sprite
from pygame.rect import Rect
from enum import Enum
from pygame.sprite import RenderUpdates
BLUE = (106, 159, 181)
WHITE = (255, 255, 255)
def create_surface_with_text(text, font_size, text_rgb, bg_rgb):
""" Returns surface with text written on """
font = pygame.freetype.SysFont("Courier", font_size, bold=True)
surface, _ = font.render(text=text, fgcolor=text_rgb, bgcolor=bg_rgb)
return surface.convert_alpha()
class UIElement(Sprite):
""" An user interface element that can be added to a surface """
def __init__(self, center_position, text, font_size, bg_rgb, text_rgb, action=None):
"""
Args:
center_position - tuple (x, y)
text - string of text to write
font_size - int
bg_rgb (background colour) - tuple (r, g, b)
text_rgb (text colour) - tuple (r, g, b)
action - the gamestate change associated with this button
"""
self.mouse_over = False
default_image = create_surface_with_text(
text=text, font_size=font_size, text_rgb=text_rgb, bg_rgb=bg_rgb
)
highlighted_image = create_surface_with_text(
text=text, font_size=font_size * 1.2, text_rgb=text_rgb, bg_rgb=bg_rgb
)
self.images = [default_image, highlighted_image]
self.rects = [
default_image.get_rect(center=center_position),
highlighted_image.get_rect(center=center_position),
]
self.action = action
super().__init__()
@property
def image(self):
return self.images[1] if self.mouse_over else self.images[0]
@property
def rect(self):
return self.rects[1] if self.mouse_over else self.rects[0]
def update(self, mouse_pos, mouse_up):
""" Updates the mouse_over variable and returns the button's
action value when clicked.
"""
if self.rect.collidepoint(mouse_pos):
self.mouse_over = True
if mouse_up:
return self.action
else:
self.mouse_over = False
def draw(self, surface):
""" Draws element onto a surface """
surface.blit(self.image, self.rect)
class Player:
""" Stores information about a player """
def __init__(self, score=0, lives=3, current_level=1):
self.score = score
self.lives = lives
self.current_level = current_level
def main():
pygame.init()
screen = pygame.display.set_mode((800, 600))
game_state = GameState.TITLE
while True:
if game_state == GameState.TITLE:
game_state = title_screen(screen)
if game_state == GameState.NEWGAME:
player = Player()
game_state = play_level(screen, player)
if game_state == GameState.NEXT_LEVEL:
player.current_level += 1
game_state = play_level(screen, player)
if game_state == GameState.QUIT:
pygame.quit()
return
def title_screen(screen):
start_btn = UIElement(
center_position=(400, 400),
font_size=30,
bg_rgb=BLUE,
text_rgb=WHITE,
text="Start",
action=GameState.NEWGAME,
)
quit_btn = UIElement(
center_position=(400, 500),
font_size=30,
bg_rgb=BLUE,
text_rgb=WHITE,
text="Quit",
action=GameState.QUIT,
)
buttons = RenderUpdates(start_btn, quit_btn)
return game_loop(screen, buttons)
def play_level(screen, player):
return_btn = UIElement(
center_position=(140, 570),
font_size=20,
bg_rgb=BLUE,
text_rgb=WHITE,
text="Return to main menu",
action=GameState.TITLE,
)
nextlevel_btn = UIElement(
center_position=(400, 400),
font_size=30,
bg_rgb=BLUE,
text_rgb=WHITE,
text=f"Next level ({player.current_level + 1})",
action=GameState.NEXT_LEVEL,
)
buttons = RenderUpdates(return_btn, nextlevel_btn)
return game_loop(screen, buttons)
def game_loop(screen, buttons):
""" Handles game loop until an action is return by a button in the
buttons sprite renderer.
"""
while True:
mouse_up = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.MOUSEBUTTONUP and event.button == 1:
mouse_up = True
screen.fill(BLUE)
for button in buttons:
ui_action = button.update(pygame.mouse.get_pos(), mouse_up)
if ui_action is not None:
return ui_action
buttons.draw(screen)
pygame.display.flip()
class GameState(Enum):
QUIT = -1
TITLE = 0
NEWGAME = 1
NEXT_LEVEL = 2
if __name__ == "__main__":
main()
谢谢你的建议!!!!
【问题讨论】:
-
请更正Indentation。你可以在这里找到一些帮助StackOverflow Markdown help
-
问题是什么?这段代码看起来不错。
-
当我在菜单中选择开始时,如何打开我的其他 python 文件(游戏)。
-
你不能“打开”另一个 pygame 文件。如果你想在同一个 pygame 窗口中运行游戏,你已经集成了代码。在第二个文件中创建一些函数(或类和方法)并调用函数(或方法)。