【发布时间】:2014-10-30 20:40:20
【问题描述】:
由于某种原因,当我逃跑时,屏幕边缘我身后的方块消失了。很难拍到他们这样做的照片,因为每一帧都不一样,但这就是它的样子:
如果有人能告诉我为什么这样做会很棒:)
public void show() {
map = new TmxMapLoader().load("assets/maps/map.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
sr = new ShapeRenderer();
sr.setColor(Color.CYAN);
Gdx.gl.glLineWidth(3);
camera = new OrthographicCamera();
}
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.position.set(player.getX() + player.getWidth() / 2, player.getY() + player.getHeight() / 2, 0);
camera.update();
renderer.setView(camera);
renderer.render(background);
renderer.getSpriteBatch().begin();
player.draw(renderer.getSpriteBatch());
renderer.getSpriteBatch().end();
renderer.render(foreground);
// render objects
sr.setProjectionMatrix(camera.combined);
for(MapObject object : map.getLayers().get("objects").getObjects())
if(object instanceof RectangleMapObject) {
RectangleMapObject rectObject = (RectangleMapObject) object;
Rectangle rect = rectObject.getRectangle();
if(rectObject.getProperties().containsKey("gid")) { // if it contains the gid key, it's an image object from Tiled
int gid = rectObject.getProperties().get("gid", Integer.class);
TiledMapTile tile = map.getTileSets().getTile(gid);
renderer.getSpriteBatch().begin();
renderer.getSpriteBatch().draw(tile.getTextureRegion(), rect.x, rect.y);
renderer.getSpriteBatch().end();
} else { // otherwise, it's a normal RectangleMapObject
sr.begin(ShapeType.Filled);
sr.rect(rect.x, rect.y, rect.width, rect.height);
sr.end();
}
} else if(object instanceof CircleMapObject) {
Circle circle = ((CircleMapObject) object).getCircle();
sr.begin(ShapeType.Filled);
sr.circle(circle.x, circle.y, circle.radius);
sr.end();
} else if(object instanceof EllipseMapObject) {
Ellipse ellipse = ((EllipseMapObject) object).getEllipse();
sr.begin(ShapeType.Filled);
sr.ellipse(ellipse.x, ellipse.y, ellipse.width, ellipse.height);
sr.end();
} else if(object instanceof PolylineMapObject) {
Polyline line = ((PolylineMapObject) object).getPolyline();
sr.begin(ShapeType.Line);
sr.polyline(line.getTransformedVertices());
sr.end();
} else if(object instanceof PolygonMapObject) {
Polygon poly = ((PolygonMapObject) object).getPolygon();
sr.begin(ShapeType.Line);
sr.polygon(poly.getTransformedVertices());
sr.end();
}
}
【问题讨论】:
-
你用的是什么地图渲染器?
-
我正在使用 libGDX 图形,OrthogonalTiledMapRenderer
-
尝试切换到
OrthoCahedTiledMaprenderer,看看问题是否仍然存在。另外,请发布您渲染地图的功能。除了地图渲染器使用的SpriteBatch实例,还有其他实例吗? -
没有OrthoCahedTiledMaprenderer,只有1个spritebatch实例,我正在编辑帖子以放入函数
-
这里是OrthoCachedTiledMapRenderer的API文档;您可能正在使用旧版本的 LibGDX。此外,您应该知道您实际上使用了两个 SpriteBatch 实例,因为渲染器会创建自己的实例。我并不是说这会解决您的问题,但如果您希望渲染器不创建自己的 SpriteBatch,you can pass one in its constructor.