【发布时间】:2019-05-31 11:05:21
【问题描述】:
(我是 Three.js 的新手)
说明
我正在为多个 stl 模型开发 3D 查看器。每个模型都应该在单独的 div 中呈现,因此您将获得一个包含不同模型的网格。 文件名存储在 json 文件中。使用 for 循环,我遍历 json 并将文件名存储在“var filename”中。我使用该变量来完成模型的路径。
详情
var filename = data[i].Filename;
通过 for 循环,我可以从 json 文件中获取所有文件名。
loader.load('model/' + filename, function(geometry) {...
然后我添加文件名以完成模型路径。
modelContainer = document.createElement('div');
modelContainer.className = modelClass;
document.getElementById(modelId).appendChild(modelContainer);
具有类名的 div 会在具有给定 ID 的 div 中创建。并且模型应该被渲染到 div (带有类的 div)内的画布中。
问题
See image 现在发生的情况是代码将所有模型(本例中为 3 个模型)放入最后一个 div。用于模型 1 和 2 的前两个 div 是黑色的。
经过大量的实验和分析,我还没有找到解决方案。 也许我必须将所有场景存储在一个数组中,并在渲染函数中循环所有场景?
完整的 Html 和 Javascript
您可以在此处找到完整的项目代码(不含 .stl 模型): https://codepen.io/indoguy/project/editor/XqNKGQ
<div class="container">
<div class="row" id="modelGrid">
<!-- The models will be uploaded within this grid -->
</div>
</div>
<script src="js/three.js"></script>
<script src="js/STLLoader.js"></script>
<script src="js/WebGL.js"></script>
<script>
var modelDiv = document.getElementById('modelGrid');
var ourRequest = new XMLHttpRequest();
// In this code snippit I will read the model filenames out of the json.
// Add URL where the json is stored
ourRequest.open('GET', 'http://localhost:8888/3D%20Modeling/3D%20Previewer/3D%20Previewer%20Library/models.json');
ourRequest.onload = function() {
var queueData = JSON.parse(ourRequest.responseText);
renderHTML(queueData);
};
ourRequest.send();
function renderHTML(data) {
// 3D Model Process
if (WEBGL.isWebGLAvailable() === false) {
document.body.appendChild(WEBGL.getWebGLErrorMessage());
}
// Editable
var divWidth = 300;
var divHeight = 300;
var modelId = 'modelGrid';
var modelClass = 'col-sm';
// Don't change
var modelContainer;
var camera, cameraTarget, scene, renderer;
var cameraFov = 45;
init(data);
animate();
// init
function init(data) {
// For loop for every model in the json file
for (i = 0; i < data.length; i++) {
var filename = data[i].Filename;
// Scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0xffe5e5);
// Camera
camera = new THREE.PerspectiveCamera(cameraFov, divWidth / divHeight, 1, 15);
cameraTarget = new THREE.Vector3(0, -0.25, 0);
// Creates a div with the name of the value of var className, inside modelGrid id
modelContainer = document.createElement('div');
modelContainer.className = modelClass; // Add class to the div
document.getElementById(modelId).appendChild(modelContainer);
// STL Loader
var loader = new THREE.STLLoader();
loader.load('model/' + filename, function(geometry) {
var material = new THREE.MeshStandardMaterial({
color: 0xff1919,
roughness: 0.5,
metalness: 0
});
var mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, -0.5, 0); // Position with the Y value
mesh.rotation.set(0, -Math.PI / 2, 0);
mesh.scale.set(0.15, 0.15, 0.15);
scene.add(mesh); // add model to the scene
});
// Lights
scene.add(new THREE.HemisphereLight(0xaaaaaa, 0x444444));
var light = new THREE.DirectionalLight(0xffffff, 0.5);
light.position.set(1, 1, 1);
scene.add(light);
// renderer
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setClearColor(0xffffff, 1);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(divWidth, divHeight);
// renderer.setSize(window.innerWidth, window.innerHeight);
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.shadowMap.enabled = true;
modelContainer.appendChild(renderer.domElement);
// window.addEventListener('resize', onWindowResize, false);
}
}
// animate
function animate() {
render();
requestAnimationFrame(animate);
}
// render
function render() {
renderer.setClearColor(0xffffff);
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos(timer) * 3;
camera.position.z = Math.sin(timer) * 3;
camera.lookAt(cameraTarget);
renderer.render(scene, camera);
}
};
</script>
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标签: javascript three.js rendering render