【发布时间】:2017-05-02 07:51:54
【问题描述】:
private void CheckingSelection() {
Transform child = Selection.activeTransform;
Transform[] patchesTransform = builder.GetLevelEditorPatchesTransform();
foreach (var parent in patchesTransform) {
if (child.IsChildOf(parent) && child != parent) {
Debug.Log("Set active " + parent.gameObject);
Selection.activeGameObject = parent.gameObject;
}
}
}
这就是我所做的,但它没有选择父母。我做错了什么?
【问题讨论】:
标签: c# unity3d editor selection