【发布时间】:2019-08-17 10:29:41
【问题描述】:
所以我正在用 C 语言制作井字游戏,我遇到了一个问题,我要求用户按 2 撤消他们的移动。每次轮到他们时,他们可以撤消移动或继续通过选择另一个键在下一轮选择那里。
它应该如何工作,但我有一个问题,如果用户输入一个字母字符,程序在检查我的GetHumanMove 函数时只是重复循环说这不是一个数字。有谁知道如何让它停止这样做,并在不循环程序的情况下说这不是一个数字?
这是我的代码:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <conio.h>
#include <windows.h>
//Tic-Tac-Toe game in C
//20/03/2019
//5x5 Board with 4 in a row to win. Also has playable AI that randomly blocks human moves.
//Also has replay function using a doubly linked list
/*
int board[49] = {
;,;, ;, ;, ;, ;, ;,
;,1, 2, 3, 4, 5 ,;,
;,6, 7, 8, 9, 10,;,
;,11,12,13,14,15,;,
;,16,17,18,19,20,;,
;,21,22,23,24,25,;,
;,;, ;, ;, ;, ;, ;,
}
*/
struct node
{
int side;
int move;
int place;
struct node * prev;
struct node * next;
};
void append(struct node **, int, int, int);
void display(struct node *);
void delete(struct node **, int);
//Constants of pieces, border and empty places
enum { NOUGHTS, CROSSES, BORDER, EMPTY };
//Constants for human/computer win or draw
enum { HUMANWIN, COMPWIN, DRAW };
const int directions[4] = { 1, 7, 6, 8 };
int moveCount = 0;
//Values of original places to play
const int ConvertTo49[25] = {
8, 9, 10,11,12,
15,16,17,18,19,
22,23,24,25,26,
29,30,31,32,33,
36,37,38,39,40
};
void append(struct node ** list, int side, int move, int place)
{
struct node *temp , *current = *list;
if(*list == NULL)
{
*list = (struct node *) malloc(sizeof(struct node));
(*list) -> prev = NULL;
(*list) -> side = side;
(*list) -> move = move;
(*list) -> place = place;
(*list) -> next = NULL;
}
else
{
while(current -> next != NULL)
current = current -> next;
temp = (struct node *) malloc(sizeof(struct node));
temp -> side = side;
temp -> move = move;
temp -> place = place;
temp -> next = NULL;
temp -> prev = current;
current -> next = temp;
}
}
void delete(struct node ** list, int num)
{
struct node *temp = *list;
while(temp != NULL)
{
if(temp -> move == num)
{
if(temp == *list)
{
*list = (*list) -> next;
(*list) -> prev = NULL;
}
else
{
if(temp -> next == NULL)
temp -> prev -> next = NULL;
else
{
temp -> prev -> next = temp -> next;
temp -> next -> prev = temp -> prev;
}
free(temp);
}
return ;
}
temp = temp -> next;
}
printf("Element %d not found in the supplied list \n\n", num);
}
//Loop through a direction until a border square is hit
int GetNumForDir(int startSq, const int dir, const int *board, const int us)
{
int found = 0;
while(board[startSq] != BORDER)
{
if(board[startSq] != us)
{
break;
}
found++;
startSq += dir;
}
return found;
}
//Loop through directions and find four in a row
int FindFourInARow(const int *board, const int ourIndex, const int us)
{
int dirIndex = 0;
int dir = 0;
int countFour = 1;
for(dirIndex = 0; dirIndex < 4; ++dirIndex)
{
dir = directions[dirIndex];
countFour += GetNumForDir(ourIndex + dir, dir, board, us);
countFour += GetNumForDir(ourIndex + dir * -1, dir * -1, board, us);
if(countFour == 4)
{
break;
}
countFour = 1;
}
return countFour;
}
//Set up board structure
void InitialiseBoard(int *board)
{
//index variable
int index;
//set whole board to border squares initially
for(index = 0; index < 49; ++index)
{
board[index] = BORDER;
}
//Set up empty squares for placing pieces
for(index = 0; index < 25; ++index)
{
board[ConvertTo49[index]] = EMPTY;
}
}
//Print the board
void PrintBoard(const int *board)
{
//index variable
int index;
//Set pieces and places
char pceChars[] = "OX| ";
printf("\n\n\n");
//Loop through and only draw the actual playable squares, leaving out the border squares
for(index = 0; index < 25; ++index)
{
//Put lines inbetween places
if(index==1 || index==2 || index==3 || index==4 ||
index==6 || index==7 || index==8 || index==9 ||
index==11 || index==12 || index==13 || index==14 ||
index==16 || index==17 || index==18 || index==19 ||
index==21 || index==22 || index==23 || index==24)
{
printf(" |");
}
//Put space at start to space out board from edge of screen
if(index==0)
{
printf(" ");
}
//Print new line every 5 places
if(index!= 0 && index==5 || index==10 || index==15 || index==20)
{
printf("\n");
printf(" -------------------");
printf("\n");
printf(" ");
}
//Print each playable piece
printf(" %c", pceChars[board[ConvertTo49[index]]]);
}
printf("\n\n");
}
//Check if board has empty spaces
int HasEmpty(const int *board)
{
int index;
for(index = 0; index < 25; ++index)
{
if(board[ConvertTo49[index]] == EMPTY) return 1;
}
return 0;
}
//Function for making move of current player
void MakeMove(int *board, const int sq, const side)
{
//set board place that either player decides
board[sq] = side;
}
void UndoMove(int *board, int sq, int side)
{
//set board place that either player decides
board[sq] = side;
}
//Help the computer find a winning move
int GetWinningMove(int *board, const int side)
{
int ourMove = -1;
int winFound = 0;
int index = 0;
for(index = 0; index < 25; ++index)
{
if(board[ConvertTo49[index]] == EMPTY)
{
ourMove = ConvertTo49[index];
board[ourMove] = side;
if(FindFourInARow(board, ourMove, side) == 4)
{
winFound = 1;
}
board[ourMove] = EMPTY;
if(winFound == 1)
{
return ourMove;
}
ourMove = -1;
};
}
return ourMove;
}
//Get computer player move
int GetComputerMove(int *board, const int side)
{
int index;
int numFree = 0;
int availableMoves[25];
int randMove = 0;
//Set random number to randomly run a function
int randFunction = 0;
randFunction = (rand() % 2);
//Go for the winning move
randMove = GetWinningMove(board, side);
if(randMove != -1)
{
return randMove;
}
//If random function is 1, stop any winning move from the human
if(randFunction == 1)
{
randMove = GetWinningMove(board, side ^ 1);
if(randMove != -1)
{
return randMove;
}
}
randMove = 0;
//Loop through all squares and put piece in random place
for(index = 0; index < 25; ++index)
{
if(board[ConvertTo49[index]] == EMPTY)
{
availableMoves[numFree++] = ConvertTo49[index];
};
}
randMove = (rand() % numFree);
return availableMoves[randMove];
}
//Get human player move
int GetHumanMove(const int *board)
{
//Array for user input
int userInput;
char term;
//Start moveOK at 0
int moveOK = 0;
int move = -1;
//Loop through until move being made is valid
while(moveOK == 0)
{
printf("\n");
//Ask user for input of 1-9
printf("Please enter a place on the board to make your move, from 1 to 25: ");
//Make sure that user doesnt enter long string with number on the end that eventaully passes tests in the while loop
scanf("%d%c", &userInput, &term);
if(term != '\n')
{
move = -1;
printf("This is not a number\n");
continue;
}
//Check if input is in proper range
if(userInput < 1 || userInput > 25)
{
move = -1;
printf("Invalid Range\n");
continue;
}
//decrement move to get the array location of the playable places
userInput--;
//Check if place selected is already taken
if(board[ConvertTo49[userInput]] != EMPTY)
{
move = -1;
printf("Square not available\n");
continue;
}
//Set move ok to 1 after passing all the tests
moveOK = 1;
}
//Print move being made and return it
printf("\nHuman making Move at square: %d\n",(userInput+1));
return ConvertTo49[userInput];
}
//Run Game function
void RunGame()
{
struct node *list;
list = NULL;
//Display
printf("\n\n Noughts And Crosses Game:");
printf("\n =========================");
//game over variable
int gameOver = 0;
//Start on noughts side
int side = NOUGHTS;
//Record last move
int lastMoveMade = 0;
//Create new board
int board[49];
//Count of first move
int initialMove = 0;
//Initialise the Board
InitialiseBoard(&board[0]);
//Print the board to screen
PrintBoard(&board[0]);
//While game isn't over
while(!gameOver)
{
initialMove++;
//Human
if(side==NOUGHTS)
{
//Ask to undo move after first move played
if(initialMove > 1)
{
while(list -> prev != NULL)
list = list -> prev;
int undo;
printf("\n\nWould you like to undo your move? \nEnter 2 to undo or any other key/s to continue: ");
scanf("%d", &undo);
if( undo == 2)
{
while(list -> next != NULL)
list = list -> next;
char pceChars[] = "OX| ";
//printf(" %c", pceChars[board[ConvertTo49[index]]]);
int count = 2;
while(count != 0)
{
UndoMove(&board[0], list -> place, EMPTY);
list = list -> prev;
delete(&list, list -> next -> move);
moveCount--;
count--;
}
PrintBoard(&board[0]);
}
}
//Make new move for human
lastMoveMade = GetHumanMove(&board[0]);
MakeMove(&board[0], lastMoveMade, side);
moveCount++;
int humanMove;
//Find the position the computer is making on the 5x5 board
for(humanMove = 0; humanMove < 25; ++humanMove)
{
if(ConvertTo49[humanMove] == lastMoveMade)
{
break;
}
}
append(&list, 0, moveCount, lastMoveMade);
side = CROSSES;
}
//Computer
else
{
//Make move for computer
lastMoveMade = GetComputerMove(&board[0], side);
MakeMove(&board[0], lastMoveMade, side);
int compMove;
//Find the position the computer is making on the 5x5 board
for(compMove = 0; compMove < 25; ++compMove)
{
if(ConvertTo49[compMove] == lastMoveMade)
{
break;
}
}
printf("\nComputer making move at square: %d", compMove+1);
moveCount++;
append(&list, 1, moveCount, lastMoveMade);
side = NOUGHTS;
PrintBoard(&board[0]);
}
//If three in a row exists, game over
if(FindFourInARow(board, lastMoveMade, side ^ 1) == 4)
{
gameOver = 1;
if(side == NOUGHTS)
{
printf("\nGame Over!\n");
printf("Computer Wins! :(\n");
}
else
{
PrintBoard(&board[0]);
printf("\nGame Over!\n");
printf("Human Wins! :D\n");
}
}
//If no more moves, game is a draw
if(!HasEmpty(board))
{
PrintBoard(&board[0]);
printf("\n\nGame Over!\n");
gameOver = 1;
printf("It's a draw! :/\n");
}
}
/*
*
* Match Replay
*
*/
int answer;
printf("\n\nWould you like to replay the match? \nEnter 1 to replay or any other key/s to quit: ");
scanf("%d", &answer);
if(answer == 1)
{
InitialiseBoard(&board[0]);
while ( list != NULL )
{
MakeMove(&board[0], list -> place, list -> side);
PrintBoard(&board[0]);
char who[7];
if(list -> side == 0)
{
strcpy(who, "NOUGHTS");
//who = "NOUGHTS";
}
else
{
strcpy(who, "CROSSES");
//who = "CROSSES";
}
int moveMade;
//Find the position the computer is making on the 5x5 board
for(moveMade = 0; moveMade < 25; ++moveMade)
{
if(ConvertTo49[moveMade] == list -> place)
{
break;
}
}
printf ("\nMove:%2d Side:%8s Place: %d\n", list -> move, who, moveMade+1);
Sleep(2000);
list = list -> next ;
}
}
else
{
printf("\nGood Game! See ya!\n");
getch();
}
}
int main()
{
//Create random number
srand(time(NULL));
//Call Run Game to play
RunGame();
return 0;
}
【问题讨论】:
-
用户为
%d输入了一个字母字符?您还没有检查任何scanfs 的返回值?它将保留在缓冲区中,直到您将其删除。使用fgets获取输入字符串并应用sscanf更容易,然后如果输入测试失败(包括不存在但必不可少的“扫描项目数”检查),只需输入另一个字符串。 -
我已经设法通过使用 fgets 让它停止循环。但是在我决定不撤消通过输入不是它要求的密钥而做出的移动之后。当我进入下一部分,要求我输入我想再次玩的地方号码时,它会出现关于它不是第一次的错误,然后允许我继续。所以它可以工作,但由于某种原因给了我一个小错误,就好像它正在接受转弯选择上的回车键
标签: c arrays console-application doubly-linked-list