【发布时间】:2019-06-29 23:48:18
【问题描述】:
我试图搜索这个但没有找到正确的答案。
我有这个拖放游戏脚本。 并且正在寻找将所有对象放入目标后进入下一帧的方式
帮助。
import flash.events.MouseEvent;
import flash.display.DisplayObject;
var objectoriginalX:Number;
var objectoriginalY:Number;
blue.buttonMode = true;
blue.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
blue.addEventListener(MouseEvent.MOUSE_UP, dropObject);
red.buttonMode = true;
red.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
red.addEventListener(MouseEvent.MOUSE_UP, dropObject);
green.buttonMode = true;
green.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
green.addEventListener(MouseEvent.MOUSE_UP, dropObject);
function pickupObject(event:MouseEvent):void
{
event.target.startDrag();
event.target.parent.addChild(event.target);
objectoriginalX = event.target.x;
objectoriginalY = event.target.y;
}
function dropObject(event:MouseEvent):void
{
event.target.stopDrag();
var matchingTargetName:String = "target" + event.target.name;
var matchingTarget:DisplayObject = getChildByName(matchingTargetName);
if(event.target.dropTarget != null && event.target.dropTarget.parent == matchingTarget)
{
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
event.target.removeEventListener(MouseEvent.MOUSE_UP, dropObject);
event.target.buttonMode = false;
event.target.x = matchingTarget.x;
event.target.y = matchingTarget.y;
}
else
{
event.target.x = objectoriginalX;
event.target.y = objectoriginalY;
}
}
【问题讨论】:
-
那么,有什么问题呢?正确的放置是从下方开始的第二个 {...} 块。 gotoAndStop(...) 命令是将播放头移动到另一帧。您可能需要的只是计算正确丢弃了多少对象并在计数 2 上执行操作。
标签: actionscript-3 flash