您可以简单地将.setDraggable("draggable") 添加到图层中,只要光标下有对象,您就可以拖动它。您可以添加一个大而透明的rect 以使所有内容都可以拖动。可以通过设置图层的比例来实现缩放。在此示例中,我通过鼠标滚轮控制它,但它只是一个函数,您可以在其中传递要缩放的量(正放大,负缩小)。代码如下:
var stage = new Kinetic.Stage({
container: "canvas",
width: 500,
height: 500
});
var draggableLayer = new Kinetic.Layer();
draggableLayer.setDraggable("draggable");
//a large transparent background to make everything draggable
var background = new Kinetic.Rect({
x: -1000,
y: -1000,
width: 2000,
height: 2000,
fill: "#000000",
opacity: 0
});
draggableLayer.add(background);
//don't mind this, just to create fake elements
var addCircle = function(x, y, r){
draggableLayer.add(new Kinetic.Circle({
x: x*700,
y: y*700,
radius: r*20,
fill: "rgb("+ parseInt(255*r) +",0,0)"
})
);
}
var circles = 300
while (circles) {
addCircle(Math.random(),Math.random(), Math.random())
circles--;
}
var zoom = function(e) {
var zoomAmount = e.wheelDeltaY*0.001;
draggableLayer.setScale(draggableLayer.getScale().x+zoomAmount)
draggableLayer.draw();
}
document.addEventListener("mousewheel", zoom, false)
stage.add(draggableLayer)
http://jsfiddle.net/zAUYd/